Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Ingame/Hotkeys/CycleProductionActorsHotkeyLogic.cs
2023-01-11 11:58:54 +02:00

73 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Lint;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
{
[ChromeLogicArgsHotkeys("CycleProductionActorsKey")]
public class CycleProductionActorsHotkeyLogic : SingleHotkeyBaseLogic
{
readonly Viewport viewport;
readonly ISelection selection;
readonly World world;
readonly string clickSound = ChromeMetrics.Get<string>("ClickSound");
[ObjectCreator.UseCtor]
public CycleProductionActorsHotkeyLogic(Widget widget, ModData modData, WorldRenderer worldRenderer, World world, Dictionary<string, MiniYaml> logicArgs)
: base(widget, modData, "CycleProductionActorsKey", "WORLD_KEYHANDLER", logicArgs)
{
viewport = worldRenderer.Viewport;
selection = world.Selection;
this.world = world;
if (logicArgs.TryGetValue("ClickSound", out var yaml))
clickSound = yaml.Value;
}
protected override bool OnHotkeyActivated(KeyInput e)
{
var player = world.RenderPlayer ?? world.LocalPlayer;
var facilities = world.ActorsHavingTrait<Production>()
.Where(a => a.Owner == player && a.OccupiesSpace != null && !a.Info.HasTraitInfo<BaseBuildingInfo>()
&& a.TraitsImplementing<Production>().Any(t => !t.IsTraitDisabled))
.OrderBy(f => f.TraitsImplementing<Production>().First(t => !t.IsTraitDisabled).Info.Produces.First())
.ToList();
if (facilities.Count == 0)
return true;
var next = facilities
.SkipWhile(b => !selection.Contains(b))
.Skip(1)
.FirstOrDefault();
if (next == null)
next = facilities.First();
Game.Sound.PlayNotification(world.Map.Rules, null, "Sounds", clickSound, null);
selection.Combine(world, new Actor[] { next }, false, true);
viewport.Center(selection.Actors);
return true;
}
}
}