83 lines
2.4 KiB
C#
83 lines
2.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class IngameTransientNotificationsLogic : ChromeLogic, INotificationHandler<TextNotification>
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{
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readonly Ruleset modRules;
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readonly TextNotificationsDisplayWidget displayWidget;
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readonly string transientLineSound;
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TextNotification lastLine;
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int repetitions;
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[ObjectCreator.UseCtor]
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public IngameTransientNotificationsLogic(Widget widget, ModData modData, Dictionary<string, MiniYaml> logicArgs)
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{
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modRules = modData.DefaultRules;
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displayWidget = widget.Get<TextNotificationsDisplayWidget>("TRANSIENTS_DISPLAY");
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if (logicArgs.TryGetValue("TransientLineSound", out var yaml))
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transientLineSound = yaml.Value;
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else
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ChromeMetrics.TryGet("TransientLineSound", out transientLineSound);
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}
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void INotificationHandler<TextNotification>.Handle(TextNotification notification)
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{
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if (!IsNotificationEligible(notification))
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return;
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var lineToDisplay = notification;
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if (displayWidget.Children.Count > 0 && notification.CanIncrementOnDuplicate() && notification == lastLine)
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{
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repetitions++;
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lineToDisplay = new TextNotification(
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notification.Pool,
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notification.ClientId,
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notification.Prefix,
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$"{notification.Text} ({repetitions + 1})",
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notification.PrefixColor,
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notification.TextColor);
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displayWidget.RemoveMostRecentNotification();
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}
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else
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repetitions = 0;
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lastLine = notification;
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AddNotification(lineToDisplay);
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}
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void AddNotification(TextNotification notification, bool suppressSound = false)
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{
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displayWidget.AddNotification(notification);
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if (!suppressSound && !string.IsNullOrEmpty(transientLineSound))
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Game.Sound.PlayNotification(modRules, null, "Sounds", transientLineSound, null);
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}
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static bool IsNotificationEligible(TextNotification notification)
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{
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return notification.Pool == TextNotificationPool.Transients || notification.Pool == TextNotificationPool.Feedback;
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}
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}
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}
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