Files
OpenRA/OpenRA.Game/Traits/HasUnitOnBuild.cs
2010-03-18 18:49:02 +13:00

50 lines
1.1 KiB
C#

using System;
namespace OpenRA.Traits
{
class HasUnitOnBuildInfo : ITraitInfo
{
public readonly string Unit = null;
public readonly string InitialActivity = null;
public readonly int2 SpawnOffset = int2.Zero;
public readonly int Facing = 0;
public object Create( Actor self ) { return new HasUnitOnBuild(self); }
}
public class HasUnitOnBuild
{
public HasUnitOnBuild(Actor self)
{
var info = self.Info.Traits.Get<HasUnitOnBuildInfo>();
self.World.AddFrameEndTask(
w =>
{
var unit = w.CreateActor(info.Unit, self.Location
+ info.SpawnOffset, self.Owner);
var unitTrait = unit.traits.Get<Unit>();
unitTrait.Facing = info.Facing;
if (info.InitialActivity != null)
{
foreach (var mod in Game.ModAssemblies)
{
var fullTypeName = mod.Second + "." + info.InitialActivity;
var activity = (IActivity)mod.First.CreateInstance(fullTypeName);
if (activity == null) continue;
unit.QueueActivity( activity );
return;
}
throw new InvalidOperationException("Cannot locate Activity: `{0}`".F(info.InitialActivity));
}
});
}
}
}