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OpenRA/OpenRA.Mods.RA/Widgets
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Paul Chote 853e60f76e Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle.
2010-08-27 23:51:12 +12:00
..
Delegates
Awesome loadscreen for ra; crashfixes
2010-08-25 20:15:45 +12:00
BuildPaletteWidget.cs
Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle.
2010-08-27 23:51:12 +12:00
MoneyBinWidget.cs
RGBASpriteRender doesn't care about palettes
2010-08-25 20:15:44 +12:00
OrderButtonWidget.cs
RGBASpriteRender doesn't care about palettes
2010-08-25 20:15:44 +12:00
PowerBinWidget.cs
RGBASpriteRender doesn't care about palettes
2010-08-25 20:15:44 +12:00
RadarBinWidget.cs
RGBASpriteRender doesn't care about palettes
2010-08-25 20:15:44 +12:00
SpecialPowerBinWidget.cs
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00
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