This website requires JavaScript.
Explore
Help
Register
Sign In
epic
/
OpenRA
Watch
1
Star
0
Fork
0
You've already forked OpenRA
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
d4aeb157cc09d00a0089ec4f011318d1c52053ae
OpenRA
/
OpenRA.Mods.RA
/
Widgets
History
Paul Chote
853e60f76e
Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle.
2010-08-27 23:51:12 +12:00
..
Delegates
Awesome loadscreen for ra; crashfixes
2010-08-25 20:15:45 +12:00
BuildPaletteWidget.cs
Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle.
2010-08-27 23:51:12 +12:00
MoneyBinWidget.cs
RGBASpriteRender doesn't care about palettes
2010-08-25 20:15:44 +12:00
OrderButtonWidget.cs
RGBASpriteRender doesn't care about palettes
2010-08-25 20:15:44 +12:00
PowerBinWidget.cs
RGBASpriteRender doesn't care about palettes
2010-08-25 20:15:44 +12:00
RadarBinWidget.cs
RGBASpriteRender doesn't care about palettes
2010-08-25 20:15:44 +12:00
SpecialPowerBinWidget.cs
Actor.traits is implementation detail
2010-08-14 17:39:49 +12:00