86 lines
2.4 KiB
C#
86 lines
2.4 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace OpenRA.Mods.Common.UpdateRules.Rules
|
|
{
|
|
public class DecoupleSelfReloading : UpdateRule
|
|
{
|
|
public override string Name { get { return "Replace 'SelfReloads' with 'ReloadAmmoPool'"; } }
|
|
public override string Description
|
|
{
|
|
get
|
|
{
|
|
return "'SelfReloads', 'SelfReloadDelay', 'ReloadCount', 'ResetOnFire'\n" +
|
|
"and 'RearmSound' were renamed and moved from 'AmmoPool' to a new 'ReloadAmmoPool' trait.";
|
|
}
|
|
}
|
|
|
|
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
|
|
{
|
|
var poolNumber = 0;
|
|
var ammoPools = actorNode.ChildrenMatching("AmmoPool").ToList();
|
|
foreach (var pool in ammoPools)
|
|
{
|
|
var selfReloads = pool.LastChildMatching("SelfReloads");
|
|
if (selfReloads == null || !selfReloads.NodeValue<bool>())
|
|
continue;
|
|
|
|
poolNumber++;
|
|
var reloadOnCond = new MiniYamlNode("ReloadAmmoPool@" + poolNumber, "");
|
|
|
|
var name = pool.LastChildMatching("Name");
|
|
if (name != null)
|
|
reloadOnCond.AddNode("AmmoPool", name.NodeValue<string>());
|
|
|
|
var selfReloadDelay = pool.LastChildMatching("SelfReloadDelay");
|
|
if (selfReloadDelay != null)
|
|
{
|
|
selfReloadDelay.RenameKey("Delay");
|
|
reloadOnCond.AddNode(selfReloadDelay);
|
|
pool.RemoveNodes("SelfReloadDelay");
|
|
}
|
|
|
|
pool.RemoveNodes("SelfReloads");
|
|
|
|
var reloadCount = pool.LastChildMatching("ReloadCount");
|
|
if (reloadCount != null)
|
|
{
|
|
reloadCount.RenameKey("Count");
|
|
reloadOnCond.AddNode(reloadCount);
|
|
pool.RemoveNodes("ReloadCount");
|
|
}
|
|
|
|
var reset = pool.LastChildMatching("ResetOnFire");
|
|
if (reset != null)
|
|
{
|
|
reloadOnCond.AddNode(reset);
|
|
pool.RemoveNodes("ResetOnFire");
|
|
}
|
|
|
|
var rearmSound = pool.LastChildMatching("RearmSound");
|
|
if (rearmSound != null)
|
|
{
|
|
rearmSound.RenameKey("Sound");
|
|
reloadOnCond.AddNode(rearmSound);
|
|
pool.RemoveNodes("RearmSound");
|
|
}
|
|
|
|
actorNode.AddNode(reloadOnCond);
|
|
}
|
|
|
|
yield break;
|
|
}
|
|
}
|
|
}
|