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OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20171014/RemoveOutOfAmmo.cs

76 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RemoveOutOfAmmo : UpdateRule
{
public override string Name { get { return "Replace 'Armament.OutOfAmmo' by pausing on condition"; } }
public override string Description
{
get
{
return "'Armament.OutOfAmmo' has been replaced by pausing on condition\n" +
"(which is usually provided by AmmoPool).";
}
}
bool messageDisplayed;
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
var reloadAmmoPool = actorNode.LastChildMatching("ReloadAmmoPool");
var armaments = actorNode.ChildrenMatching("Armament");
var ammoPools = actorNode.ChildrenMatching("AmmoPool");
if (reloadAmmoPool != null || !armaments.Any() || !ammoPools.Any())
yield break;
foreach (var pool in ammoPools)
{
var nameNode = pool.LastChildMatching("Armaments");
var name = nameNode != null ? nameNode.NodeValue<string>() : "primary, secondary";
var anyMatchingArmament = false;
var ammoNoAmmo = new MiniYamlNode("AmmoCondition", "ammo");
var armNoAmmo = new MiniYamlNode("PauseOnCondition", "!ammo");
foreach (var arma in armaments)
{
var armaNameNode = arma.LastChildMatching("Name");
var armaName = armaNameNode != null ? armaNameNode.NodeValue<string>() : "primary";
if (name.Contains(armaName))
{
anyMatchingArmament = true;
arma.AddNode(armNoAmmo);
}
}
if (anyMatchingArmament)
{
pool.AddNode(ammoNoAmmo);
if (!messageDisplayed)
{
yield return "Aircraft returning to base is now triggered when all armaments are paused via condition.\n" +
"Check if any of your actors with AmmoPools may need further changes.";
messageDisplayed = true;
}
}
}
yield break;
}
}
}