Files
OpenRA/OpenRA.Mods.Common/Traits/Player/ActorGroupProxy.cs
2015-01-01 22:51:12 +01:00

37 lines
1.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Globalization;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Part of the unfinished group-movement system. Attach this to the player actor.")]
class ActorGroupProxyInfo : TraitInfo<ActorGroupProxy> { }
class ActorGroupProxy : IResolveOrder
{
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "CreateGroup")
{
/* create a group */
var actors = order.TargetString.Split(',')
.Select(id => uint.Parse(id, NumberStyles.Any, NumberFormatInfo.InvariantInfo))
.Select(id => self.World.Actors.FirstOrDefault(a => a.ActorID == id))
.Where(a => a != null);
new Group(actors);
}
}
}
}