Files
OpenRA/OpenRA.Game/Traits/Player/DeveloperMode.cs
2017-07-23 15:08:24 +02:00

209 lines
5.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Traits
{
[Desc("Attach this to the player actor.")]
public class DeveloperModeInfo : ITraitInfo, ILobbyOptions
{
[Desc("Default value of the developer mode checkbox in the lobby.")]
public bool Enabled = false;
[Desc("Prevent the developer mode state from being changed in the lobby.")]
public bool Locked = false;
[Desc("Default cash bonus granted by the give cash cheat.")]
public int Cash = 20000;
[Desc("Growth steps triggered by the grow resources button.")]
public int ResourceGrowth = 100;
[Desc("Enable the fast build cheat by default.")]
public bool FastBuild;
[Desc("Enable the fast support powers cheat by default.")]
public bool FastCharge;
[Desc("Enable the disable visibility cheat by default.")]
public bool DisableShroud;
[Desc("Enable the unlimited power cheat by default.")]
public bool UnlimitedPower;
[Desc("Enable the build anywhere cheat by default.")]
public bool BuildAnywhere;
[Desc("Enable the path debug overlay by default.")]
public bool PathDebug;
IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
{
yield return new LobbyBooleanOption("cheats", "Debug Menu", Enabled, Locked);
}
public object Create(ActorInitializer init) { return new DeveloperMode(this); }
}
public class DeveloperMode : IResolveOrder, ISync, INotifyCreated
{
readonly DeveloperModeInfo info;
public bool Enabled { get; private set; }
[Sync] bool fastCharge;
[Sync] bool allTech;
[Sync] bool fastBuild;
[Sync] bool disableShroud;
[Sync] bool pathDebug;
[Sync] bool unlimitedPower;
[Sync] bool buildAnywhere;
public bool FastCharge { get { return Enabled && fastCharge; } }
public bool AllTech { get { return Enabled && allTech; } }
public bool FastBuild { get { return Enabled && fastBuild; } }
public bool DisableShroud { get { return Enabled && disableShroud; } }
public bool PathDebug { get { return Enabled && pathDebug; } }
public bool UnlimitedPower { get { return Enabled && unlimitedPower; } }
public bool BuildAnywhere { get { return Enabled && buildAnywhere; } }
bool enableAll;
public DeveloperMode(DeveloperModeInfo info)
{
this.info = info;
fastBuild = info.FastBuild;
fastCharge = info.FastCharge;
disableShroud = info.DisableShroud;
pathDebug = info.PathDebug;
unlimitedPower = info.UnlimitedPower;
buildAnywhere = info.BuildAnywhere;
}
void INotifyCreated.Created(Actor self)
{
Enabled = self.World.LobbyInfo.NonBotPlayers.Count() == 1 || self.World.LobbyInfo.GlobalSettings
.OptionOrDefault("cheats", info.Enabled);
}
public void ResolveOrder(Actor self, Order order)
{
if (!Enabled)
return;
switch (order.OrderString)
{
case "DevAll":
{
enableAll ^= true;
allTech = fastCharge = fastBuild = disableShroud = unlimitedPower = buildAnywhere = enableAll;
if (enableAll)
{
self.Owner.Shroud.ExploreAll();
var amount = order.ExtraData != 0 ? (int)order.ExtraData : info.Cash;
self.Trait<PlayerResources>().GiveCash(amount);
}
else
self.Owner.Shroud.ResetExploration();
self.Owner.Shroud.Disabled = DisableShroud;
if (self.World.LocalPlayer == self.Owner)
self.World.RenderPlayer = DisableShroud ? null : self.Owner;
break;
}
case "DevEnableTech":
{
allTech ^= true;
break;
}
case "DevFastCharge":
{
fastCharge ^= true;
break;
}
case "DevFastBuild":
{
fastBuild ^= true;
break;
}
case "DevGiveCash":
{
var amount = order.ExtraData != 0 ? (int)order.ExtraData : info.Cash;
self.Trait<PlayerResources>().GiveCash(amount);
break;
}
case "DevGrowResources":
{
foreach (var a in self.World.ActorsWithTrait<ISeedableResource>())
for (var i = 0; i < info.ResourceGrowth; i++)
a.Trait.Seed(a.Actor);
break;
}
case "DevVisibility":
{
disableShroud ^= true;
self.Owner.Shroud.Disabled = DisableShroud;
if (self.World.LocalPlayer == self.Owner)
self.World.RenderPlayer = DisableShroud ? null : self.Owner;
break;
}
case "DevPathDebug":
{
pathDebug ^= true;
break;
}
case "DevGiveExploration":
{
self.Owner.Shroud.ExploreAll();
break;
}
case "DevResetExploration":
{
self.Owner.Shroud.ResetExploration();
break;
}
case "DevUnlimitedPower":
{
unlimitedPower ^= true;
break;
}
case "DevBuildAnywhere":
{
buildAnywhere ^= true;
break;
}
default:
return;
}
Game.Debug("Cheat used: {0} by {1}", order.OrderString, self.Owner.PlayerName);
}
}
}