42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("The actor stays invisible under fog of war.")]
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public class HiddenUnderFogInfo : HiddenUnderShroudInfo
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{
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public override object Create(ActorInitializer init) { return new HiddenUnderFog(this); }
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}
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public class HiddenUnderFog : HiddenUnderShroud
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{
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public HiddenUnderFog(HiddenUnderFogInfo info)
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: base(info) { }
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protected override bool IsVisibleInner(Actor self, Player byPlayer)
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{
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// If fog is disabled visibility is determined by shroud
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if (!byPlayer.Shroud.FogEnabled)
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return base.IsVisibleInner(self, byPlayer);
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if (Info.Type == VisibilityType.Footprint)
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return byPlayer.Shroud.AnyVisible(self.OccupiesSpace.OccupiedCells());
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var pos = self.CenterPosition;
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if (Info.Type == VisibilityType.GroundPosition)
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pos -= new WVec(WDist.Zero, WDist.Zero, self.World.Map.DistanceAboveTerrain(pos));
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return byPlayer.Shroud.IsVisible(pos);
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}
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}
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}
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