102 lines
3.0 KiB
C#
102 lines
3.0 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.AI;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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[Desc("Displays the actor's type and ID above the actor.")]
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class RenderDebugStateInfo : ITraitInfo
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{
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public readonly string Font = "TinyBold";
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public object Create(ActorInitializer init) { return new RenderDebugState(init.Self, this); }
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}
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class RenderDebugState : INotifyAddedToWorld, INotifyOwnerChanged, IRenderAboveShroudWhenSelected
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{
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readonly DebugVisualizations debugVis;
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readonly SpriteFont font;
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readonly Actor self;
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readonly WVec offset;
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readonly HackyAI ai;
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Color color;
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string tagString;
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public RenderDebugState(Actor self, RenderDebugStateInfo info)
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{
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var buildingInfo = self.Info.TraitInfoOrDefault<BuildingInfo>();
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var yOffset = buildingInfo == null ? 1 : buildingInfo.Dimensions.Y;
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offset = new WVec(0, 512 * yOffset, 0);
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this.self = self;
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color = GetColor();
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font = Game.Renderer.Fonts[info.Font];
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debugVis = self.World.WorldActor.TraitOrDefault<DebugVisualizations>();
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ai = self.Owner.PlayerActor.TraitsImplementing<HackyAI>().FirstOrDefault(x => x.IsEnabled);
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}
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void INotifyAddedToWorld.AddedToWorld(Actor self)
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{
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tagString = self.ToString();
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}
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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color = GetColor();
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}
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Color GetColor()
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{
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return self.EffectiveOwner != null && self.EffectiveOwner.Disguised ? self.EffectiveOwner.Owner.Color.RGB : self.Owner.Color.RGB;
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}
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IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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if (debugVis == null || !debugVis.ActorTags)
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yield break;
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yield return new TextRenderable(font, self.CenterPosition - offset, 0, color, tagString);
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// Get the actor's activity.
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var activity = self.CurrentActivity;
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if (activity != null)
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{
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var activityName = activity.GetType().ToString().Split('.').Last();
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yield return new TextRenderable(font, self.CenterPosition, 0, color, activityName);
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}
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// Get the AI squad that this actor belongs to.
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if (!self.Owner.IsBot)
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yield break;
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if (ai == null)
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yield break;
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var squads = ai.Squads;
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var squad = squads.FirstOrDefault(x => x.Units.Contains(self));
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if (squad == null)
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yield break;
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var aiSquadInfo = "{0}, {1}".F(squad.Type, squad.TargetActor);
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yield return new TextRenderable(font, self.CenterPosition + offset, 0, color, aiSquadInfo);
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}
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}
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}
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