182 lines
5.6 KiB
C#
182 lines
5.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits.Render
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{
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public interface IRenderActorPreviewVoxelsInfo : ITraitInfoInterface
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{
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IEnumerable<ModelAnimation> RenderPreviewVoxels(
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ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, Func<WRot> orientation, int facings, PaletteReference p);
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}
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public class RenderVoxelsInfo : TraitInfo, IRenderActorPreviewInfo, Requires<BodyOrientationInfo>
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{
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[Desc("Defaults to the actor name.")]
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public readonly string Image = null;
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[Desc("Custom palette name")]
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[PaletteReference]
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public readonly string Palette = null;
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[PaletteReference]
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[Desc("Custom PlayerColorPalette: BaseName")]
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public readonly string PlayerPalette = "player";
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[PaletteReference]
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public readonly string NormalsPalette = "normals";
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[PaletteReference]
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public readonly string ShadowPalette = "shadow";
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[Desc("Change the image size.")]
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public readonly float Scale = 12;
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public readonly WAngle LightPitch = WAngle.FromDegrees(50);
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public readonly WAngle LightYaw = WAngle.FromDegrees(240);
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public readonly float[] LightAmbientColor = { 0.6f, 0.6f, 0.6f };
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public readonly float[] LightDiffuseColor = { 0.4f, 0.4f, 0.4f };
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public override object Create(ActorInitializer init) { return new RenderVoxels(init.Self, this); }
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public virtual IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init)
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{
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var body = init.Actor.TraitInfo<BodyOrientationInfo>();
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var faction = init.GetValue<FactionInit, string>(this);
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var ownerName = init.Get<OwnerInit>().InternalName;
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var sequenceProvider = init.World.Map.Rules.Sequences;
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var image = Image ?? init.Actor.Name;
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var facings = body.QuantizedFacings == -1 ?
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init.Actor.TraitInfo<IQuantizeBodyOrientationInfo>().QuantizedBodyFacings(init.Actor, sequenceProvider, faction) :
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body.QuantizedFacings;
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var palette = init.WorldRenderer.Palette(Palette ?? PlayerPalette + ownerName);
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var components = init.Actor.TraitInfos<IRenderActorPreviewVoxelsInfo>()
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.SelectMany(rvpi => rvpi.RenderPreviewVoxels(init, this, image, init.GetOrientation(), facings, palette))
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.ToArray();
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yield return new ModelPreview(components, WVec.Zero, 0, Scale, LightPitch,
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LightYaw, LightAmbientColor, LightDiffuseColor, body.CameraPitch,
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palette, init.WorldRenderer.Palette(NormalsPalette), init.WorldRenderer.Palette(ShadowPalette));
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}
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}
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public class RenderVoxels : IRender, ITick, INotifyOwnerChanged
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{
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class AnimationWrapper
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{
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readonly ModelAnimation model;
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bool cachedVisible;
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WVec cachedOffset;
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public AnimationWrapper(ModelAnimation model)
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{
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this.model = model;
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}
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public bool Tick()
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{
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// Return to the caller whether the renderable position or size has changed
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var visible = model.IsVisible;
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var offset = model.OffsetFunc?.Invoke() ?? WVec.Zero;
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var updated = visible != cachedVisible || offset != cachedOffset;
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cachedVisible = visible;
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cachedOffset = offset;
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return updated;
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}
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}
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public readonly RenderVoxelsInfo Info;
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readonly List<ModelAnimation> components = new List<ModelAnimation>();
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readonly Dictionary<ModelAnimation, AnimationWrapper> wrappers = new Dictionary<ModelAnimation, AnimationWrapper>();
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readonly Actor self;
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readonly BodyOrientation body;
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readonly WRot camera;
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readonly WRot lightSource;
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public RenderVoxels(Actor self, RenderVoxelsInfo info)
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{
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this.self = self;
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Info = info;
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body = self.Trait<BodyOrientation>();
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camera = new WRot(WAngle.Zero, body.CameraPitch - new WAngle(256), new WAngle(256));
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lightSource = new WRot(WAngle.Zero, new WAngle(256) - info.LightPitch, info.LightYaw);
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}
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bool initializePalettes = true;
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public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { initializePalettes = true; }
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void ITick.Tick(Actor self)
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{
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var updated = false;
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foreach (var w in wrappers.Values)
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updated |= w.Tick();
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if (updated)
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self.World.ScreenMap.AddOrUpdate(self);
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}
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protected PaletteReference colorPalette, normalsPalette, shadowPalette;
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IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
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{
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if (initializePalettes)
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{
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var paletteName = Info.Palette ?? Info.PlayerPalette + self.Owner.InternalName;
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colorPalette = wr.Palette(paletteName);
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normalsPalette = wr.Palette(Info.NormalsPalette);
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shadowPalette = wr.Palette(Info.ShadowPalette);
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initializePalettes = false;
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}
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return new IRenderable[]
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{
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new ModelRenderable(
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components, self.CenterPosition, 0, camera, Info.Scale,
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lightSource, Info.LightAmbientColor, Info.LightDiffuseColor,
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colorPalette, normalsPalette, shadowPalette)
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};
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}
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IEnumerable<Rectangle> IRender.ScreenBounds(Actor self, WorldRenderer wr)
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{
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var pos = self.CenterPosition;
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foreach (var c in components)
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if (c.IsVisible)
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yield return c.ScreenBounds(pos, wr, Info.Scale);
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}
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public string Image => Info.Image ?? self.Info.Name;
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public void Add(ModelAnimation m)
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{
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components.Add(m);
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wrappers.Add(m, new AnimationWrapper(m));
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}
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public void Remove(ModelAnimation m)
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{
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components.Remove(m);
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wrappers.Remove(m);
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}
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}
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}
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