Files
OpenRA/OpenRA.Mods.Common/Widgets/Logic/Ingame/GameTimerLogic.cs
2021-03-08 18:11:25 +01:00

82 lines
2.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Mods.Common.Traits;
using OpenRA.Network;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class GameTimerLogic : ChromeLogic
{
[ObjectCreator.UseCtor]
public GameTimerLogic(Widget widget, OrderManager orderManager, World world)
{
var timer = widget.GetOrNull<LabelWidget>("GAME_TIMER");
var status = widget.GetOrNull<LabelWidget>("GAME_TIMER_STATUS");
var tlm = world.WorldActor.TraitOrDefault<TimeLimitManager>();
var startTick = Ui.LastTickTime;
Func<bool> shouldShowStatus = () => (world.Paused || world.Timestep != world.LobbyInfo.GlobalSettings.Timestep)
&& (Ui.LastTickTime - startTick) / 1000 % 2 == 0;
Func<string> statusText = () =>
{
if (world.Paused || world.Timestep == 0)
return "Paused";
if (world.Timestep == 1)
return "Max Speed";
return "{0}% Speed".F(world.LobbyInfo.GlobalSettings.Timestep * 100 / world.Timestep);
};
if (timer != null)
{
// Timers in replays should be synced to the effective game time, not the playback time.
var timestep = world.Timestep;
if (world.IsReplay)
timestep = world.WorldActor.Trait<MapOptions>().GameSpeed.Timestep;
timer.GetText = () =>
{
if (status == null && shouldShowStatus())
return statusText();
var timeLimit = tlm?.TimeLimit ?? 0;
var displayTick = timeLimit > 0 ? timeLimit - world.WorldTick : world.WorldTick;
return WidgetUtils.FormatTime(Math.Max(0, displayTick), timestep);
};
}
if (status != null)
{
// Blink the status line
status.IsVisible = shouldShowStatus;
status.GetText = statusText;
}
var timerTooltip = timer as LabelWithTooltipWidget;
if (timerTooltip != null)
{
var connection = orderManager.Connection as ReplayConnection;
if (connection != null && connection.FinalGameTick != 0)
timerTooltip.GetTooltipText = () => "{0}% complete".F(world.WorldTick * 100 / connection.FinalGameTick);
else if (connection != null && connection.TickCount != 0)
timerTooltip.GetTooltipText = () => "{0}% complete".F(orderManager.NetFrameNumber * 100 / connection.TickCount);
else
timerTooltip.GetTooltipText = null;
}
}
}
}