Files
OpenRA/OpenRa.Game/Traits/Activities/Rearm.cs
Chris Forbes d52c7fba0b planes rearm
2009-12-31 11:00:34 +13:00

29 lines
662 B
C#

namespace OpenRa.Game.Traits.Activities
{
class Rearm : IActivity
{
public IActivity NextActivity { get; set; }
bool isCanceled;
int remainingTicks = ticksPerPip;
const int ticksPerPip = 25 * 2;
public IActivity Tick(Actor self)
{
if (isCanceled) return NextActivity;
var limitedAmmo = self.traits.GetOrDefault<LimitedAmmo>();
if (limitedAmmo == null) return NextActivity;
if (--remainingTicks == 0)
{
if (!limitedAmmo.GiveAmmo()) return NextActivity;
remainingTicks = ticksPerPip;
}
return this;
}
public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
}
}