Files
OpenRA/glsl/rgba.vert
2013-06-15 19:16:08 +12:00

10 lines
178 B
GLSL

uniform vec2 Scroll;
uniform vec2 r1, r2;
void main()
{
vec2 p = (gl_Vertex.xy - Scroll.xy)*r1 + r2;
gl_Position = vec4(p.x,p.y,0,1);
gl_TexCoord[0] = gl_MultiTexCoord0;
}