Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
d56bf2ee3460e927537a5977f0761c8456f02c44
OpenRA/OpenRA.Mods.RA/Player
History
Matthias Mailänder 527790f962 move SpeedUp to ClassicProductionQueueInfo
2013-03-08 09:40:08 +01:00
..
ActorGroupProxy.cs
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
AllyRepair.cs
fixed #1232 -- bots repair their own damaged buildings
2011-10-31 09:10:01 +13:00
BaseAttackNotifier.cs
notifications (formerly EVAalerts) centralized and race specific
2012-07-01 14:39:30 +12:00
ClassicProductionQueue.cs
move SpeedUp to ClassicProductionQueueInfo
2013-03-08 09:40:08 +01:00
HarvesterAttackNotifier.cs
notifications (formerly EVAalerts) centralized and race specific
2012-07-01 14:39:30 +12:00
PlaceBuilding.cs
notifications (formerly EVAalerts) centralized and race specific
2012-07-01 14:39:30 +12:00
PlayerStatistics.cs
Clamp reveal range to 0-50 in PlayerStatistics to stop crashes for actors with reveal ranges > 50
2013-02-03 14:27:43 +13:00
ProductionQueue.cs
speed up production if multiple buildings of the same type exist
2013-03-08 09:40:07 +01:00
TechTree.cs
Added Buildable->BuildLimit option to limit the number of actors a player can build of the type
2013-01-09 07:54:01 +13:00
Powered by Gitea Version: 1.25.1 Page: 293ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API