1095 lines
40 KiB
C#
1095 lines
40 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Support;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public class SettingsLogic : ChromeLogic
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{
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enum PanelType { Display, Audio, Input, Hotkeys, Advanced }
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static readonly int OriginalVideoDisplay;
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static readonly string OriginalSoundDevice;
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static readonly WindowMode OriginalGraphicsMode;
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static readonly int2 OriginalGraphicsWindowedSize;
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static readonly int2 OriginalGraphicsFullscreenSize;
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static readonly GLProfile OriginalGLProfile;
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static readonly bool OriginalServerDiscoverNatDevices;
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readonly Dictionary<PanelType, Action> leavePanelActions = new Dictionary<PanelType, Action>();
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readonly Dictionary<PanelType, Action> resetPanelActions = new Dictionary<PanelType, Action>();
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readonly Widget panelContainer, tabContainer;
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readonly ModData modData;
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readonly WorldRenderer worldRenderer;
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readonly WorldViewportSizes viewportSizes;
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readonly Dictionary<string, MiniYaml> logicArgs;
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SoundDevice soundDevice;
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PanelType settingsPanel = PanelType.Display;
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ButtonWidget selectedHotkeyButton;
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HotkeyEntryWidget hotkeyEntryWidget;
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HotkeyDefinition duplicateHotkeyDefinition, selectedHotkeyDefinition;
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bool isHotkeyValid;
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bool isHotkeyDefault;
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static SettingsLogic()
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{
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var original = Game.Settings;
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OriginalSoundDevice = original.Sound.Device;
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OriginalGraphicsMode = original.Graphics.Mode;
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OriginalVideoDisplay = original.Graphics.VideoDisplay;
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OriginalGraphicsWindowedSize = original.Graphics.WindowedSize;
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OriginalGraphicsFullscreenSize = original.Graphics.FullscreenSize;
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OriginalGLProfile = original.Graphics.GLProfile;
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OriginalServerDiscoverNatDevices = original.Server.DiscoverNatDevices;
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}
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[ObjectCreator.UseCtor]
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public SettingsLogic(Widget widget, Action onExit, ModData modData, WorldRenderer worldRenderer, Dictionary<string, MiniYaml> logicArgs)
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{
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this.worldRenderer = worldRenderer;
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this.modData = modData;
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this.logicArgs = logicArgs;
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viewportSizes = modData.Manifest.Get<WorldViewportSizes>();
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panelContainer = widget.Get("SETTINGS_PANEL");
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tabContainer = widget.Get("TAB_CONTAINER");
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var panelNames = new Dictionary<PanelType, string>()
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{
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{ PanelType.Display, "Display" },
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{ PanelType.Audio, "Audio" },
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{ PanelType.Input, "Input" },
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{ PanelType.Hotkeys, "Hotkeys" },
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{ PanelType.Advanced, "Advanced" },
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};
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RegisterSettingsPanel(PanelType.Display, InitDisplayPanel, ResetDisplayPanel, "DISPLAY_PANEL", "DISPLAY_TAB");
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RegisterSettingsPanel(PanelType.Audio, InitAudioPanel, ResetAudioPanel, "AUDIO_PANEL", "AUDIO_TAB");
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RegisterSettingsPanel(PanelType.Input, InitInputPanel, ResetInputPanel, "INPUT_PANEL", "INPUT_TAB");
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RegisterSettingsPanel(PanelType.Hotkeys, InitHotkeysPanel, ResetHotkeysPanel, "HOTKEYS_PANEL", "HOTKEYS_TAB");
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RegisterSettingsPanel(PanelType.Advanced, InitAdvancedPanel, ResetAdvancedPanel, "ADVANCED_PANEL", "ADVANCED_TAB");
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panelContainer.Get<ButtonWidget>("BACK_BUTTON").OnClick = () =>
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{
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leavePanelActions[settingsPanel]();
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var current = Game.Settings;
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current.Save();
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Action closeAndExit = () => { Ui.CloseWindow(); onExit(); };
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if (current.Sound.Device != OriginalSoundDevice ||
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current.Graphics.Mode != OriginalGraphicsMode ||
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current.Graphics.VideoDisplay != OriginalVideoDisplay ||
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current.Graphics.WindowedSize != OriginalGraphicsWindowedSize ||
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current.Graphics.FullscreenSize != OriginalGraphicsFullscreenSize ||
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current.Graphics.GLProfile != OriginalGLProfile ||
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current.Server.DiscoverNatDevices != OriginalServerDiscoverNatDevices)
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{
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Action restart = () =>
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{
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var external = Game.ExternalMods[ExternalMod.MakeKey(Game.ModData.Manifest)];
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Game.SwitchToExternalMod(external, null, closeAndExit);
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};
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ConfirmationDialogs.ButtonPrompt(
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title: "Restart Now?",
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text: "Some changes will not be applied until\nthe game is restarted. Restart now?",
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onConfirm: restart,
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onCancel: closeAndExit,
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confirmText: "Restart Now",
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cancelText: "Restart Later");
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}
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else
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closeAndExit();
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};
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panelContainer.Get<ButtonWidget>("RESET_BUTTON").OnClick = () =>
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{
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Action reset = () =>
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{
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resetPanelActions[settingsPanel]();
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Game.Settings.Save();
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};
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ConfirmationDialogs.ButtonPrompt(
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title: "Reset \"{0}\"".F(panelNames[settingsPanel]),
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text: "Are you sure you want to reset\nall settings in this panel?",
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onConfirm: reset,
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onCancel: () => { },
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confirmText: "Reset",
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cancelText: "Cancel");
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};
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}
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public static void BindCheckboxPref(Widget parent, string id, object group, string pref)
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{
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var field = group.GetType().GetField(pref);
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if (field == null)
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throw new InvalidOperationException("{0} does not contain a preference type {1}".F(group.GetType().Name, pref));
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var cb = parent.Get<CheckboxWidget>(id);
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cb.IsChecked = () => (bool)field.GetValue(group);
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cb.OnClick = () => field.SetValue(group, cb.IsChecked() ^ true);
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}
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static void BindSliderPref(Widget parent, string id, object group, string pref)
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{
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var field = group.GetType().GetField(pref);
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if (field == null)
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throw new InvalidOperationException("{0} does not contain a preference type {1}".F(group.GetType().Name, pref));
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var ss = parent.Get<SliderWidget>(id);
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ss.Value = (float)field.GetValue(group);
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ss.OnChange += x => field.SetValue(group, x);
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}
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static void BindIntSliderPref(Widget parent, string id, object group, string pref)
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{
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var field = group.GetType().GetField(pref);
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if (field == null)
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throw new InvalidOperationException("{0} does not contain a preference type {1}".F(group.GetType().Name, pref));
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var ss = parent.Get<SliderWidget>(id);
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ss.Value = (float)(int)field.GetValue(group);
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ss.OnChange += x => field.SetValue(group, (int)x);
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}
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void BindHotkeyPref(HotkeyDefinition hd, Widget template, Widget parent)
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{
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var key = template.Clone() as Widget;
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key.Id = hd.Name;
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key.IsVisible = () => true;
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key.Get<LabelWidget>("FUNCTION").GetText = () => hd.Description + ":";
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var remapButton = key.Get<ButtonWidget>("HOTKEY");
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WidgetUtils.TruncateButtonToTooltip(remapButton, modData.Hotkeys[hd.Name].GetValue().DisplayString());
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remapButton.IsHighlighted = () => selectedHotkeyDefinition == hd;
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var hotkeyValidColor = ChromeMetrics.Get<Color>("HotkeyColor");
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var hotkeyInvalidColor = ChromeMetrics.Get<Color>("HotkeyColorInvalid");
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remapButton.GetColor = () =>
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{
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return hd.HasDuplicates ? hotkeyInvalidColor : hotkeyValidColor;
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};
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if (selectedHotkeyDefinition == hd)
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{
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selectedHotkeyButton = remapButton;
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hotkeyEntryWidget.Key = modData.Hotkeys[hd.Name].GetValue();
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ValidateHotkey();
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}
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remapButton.OnClick = () =>
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{
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selectedHotkeyDefinition = hd;
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selectedHotkeyButton = remapButton;
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hotkeyEntryWidget.Key = modData.Hotkeys[hd.Name].GetValue();
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ValidateHotkey();
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hotkeyEntryWidget.TakeKeyboardFocus();
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};
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parent.AddChild(key);
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}
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void RegisterSettingsPanel(PanelType type, Func<Widget, Action> init, Func<Widget, Action> reset, string panelID, string buttonID)
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{
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var panel = panelContainer.Get(panelID);
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var tab = tabContainer.Get<ButtonWidget>(buttonID);
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panel.IsVisible = () => settingsPanel == type;
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tab.IsHighlighted = () => settingsPanel == type;
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tab.OnClick = () => { leavePanelActions[settingsPanel](); Game.Settings.Save(); settingsPanel = type; };
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leavePanelActions.Add(type, init(panel));
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resetPanelActions.Add(type, reset(panel));
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}
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public static readonly Dictionary<WorldViewport, string> ViewportSizeNames = new Dictionary<WorldViewport, string>()
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{
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{ WorldViewport.Close, "Close" },
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{ WorldViewport.Medium, "Medium" },
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{ WorldViewport.Far, "Far" },
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{ WorldViewport.Native, "Furthest" }
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};
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Action InitDisplayPanel(Widget panel)
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{
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var ds = Game.Settings.Graphics;
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var gs = Game.Settings.Game;
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BindCheckboxPref(panel, "CURSORDOUBLE_CHECKBOX", ds, "CursorDouble");
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BindCheckboxPref(panel, "VSYNC_CHECKBOX", ds, "VSync");
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BindCheckboxPref(panel, "FRAME_LIMIT_CHECKBOX", ds, "CapFramerate");
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BindIntSliderPref(panel, "FRAME_LIMIT_SLIDER", ds, "MaxFramerate");
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BindCheckboxPref(panel, "PLAYER_STANCE_COLORS_CHECKBOX", gs, "UsePlayerStanceColors");
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var languageDropDownButton = panel.GetOrNull<DropDownButtonWidget>("LANGUAGE_DROPDOWNBUTTON");
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if (languageDropDownButton != null)
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{
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languageDropDownButton.OnMouseDown = _ => ShowLanguageDropdown(languageDropDownButton, modData.Languages);
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languageDropDownButton.GetText = () => FieldLoader.Translate(ds.Language);
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}
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var windowModeDropdown = panel.Get<DropDownButtonWidget>("MODE_DROPDOWN");
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windowModeDropdown.OnMouseDown = _ => ShowWindowModeDropdown(windowModeDropdown, ds);
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windowModeDropdown.GetText = () => ds.Mode == WindowMode.Windowed ?
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"Windowed" : ds.Mode == WindowMode.Fullscreen ? "Fullscreen (Legacy)" : "Fullscreen";
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var displaySelectionDropDown = panel.Get<DropDownButtonWidget>("DISPLAY_SELECTION_DROPDOWN");
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displaySelectionDropDown.OnMouseDown = _ => ShowDisplaySelectionDropdown(displaySelectionDropDown, ds);
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var displaySelectionLabel = new CachedTransform<int, string>(i => "Display {0}".F(i + 1));
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displaySelectionDropDown.GetText = () => displaySelectionLabel.Update(ds.VideoDisplay);
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displaySelectionDropDown.IsDisabled = () => Game.Renderer.DisplayCount < 2;
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var glProfileLabel = new CachedTransform<GLProfile, string>(p => p.ToString());
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var glProfileDropdown = panel.Get<DropDownButtonWidget>("GL_PROFILE_DROPDOWN");
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glProfileDropdown.OnMouseDown = _ => ShowGLProfileDropdown(glProfileDropdown, ds);
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glProfileDropdown.GetText = () => glProfileLabel.Update(ds.GLProfile);
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glProfileDropdown.IsDisabled = () => Game.Renderer.SupportedGLProfiles.Length < 2;
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var statusBarsDropDown = panel.Get<DropDownButtonWidget>("STATUS_BAR_DROPDOWN");
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statusBarsDropDown.OnMouseDown = _ => ShowStatusBarsDropdown(statusBarsDropDown, gs);
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statusBarsDropDown.GetText = () => gs.StatusBars == StatusBarsType.Standard ?
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"Standard" : gs.StatusBars == StatusBarsType.DamageShow ? "Show On Damage" : "Always Show";
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var targetLinesDropDown = panel.Get<DropDownButtonWidget>("TARGET_LINES_DROPDOWN");
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targetLinesDropDown.OnMouseDown = _ => ShowTargetLinesDropdown(targetLinesDropDown, gs);
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targetLinesDropDown.GetText = () => gs.TargetLines == TargetLinesType.Automatic ?
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"Automatic" : gs.TargetLines == TargetLinesType.Manual ? "Manual" : "Disabled";
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var battlefieldCameraDropDown = panel.Get<DropDownButtonWidget>("BATTLEFIELD_CAMERA_DROPDOWN");
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var battlefieldCameraLabel = new CachedTransform<WorldViewport, string>(vs => ViewportSizeNames[vs]);
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battlefieldCameraDropDown.OnMouseDown = _ => ShowBattlefieldCameraDropdown(battlefieldCameraDropDown, viewportSizes, ds);
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battlefieldCameraDropDown.GetText = () => battlefieldCameraLabel.Update(ds.ViewportDistance);
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// Update vsync immediately
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var vsyncCheckbox = panel.Get<CheckboxWidget>("VSYNC_CHECKBOX");
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var vsyncOnClick = vsyncCheckbox.OnClick;
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vsyncCheckbox.OnClick = () =>
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{
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vsyncOnClick();
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Game.Renderer.SetVSyncEnabled(ds.VSync);
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};
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var uiScaleDropdown = panel.Get<DropDownButtonWidget>("UI_SCALE_DROPDOWN");
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var uiScaleLabel = new CachedTransform<float, string>(s => "{0}%".F((int)(100 * s)));
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uiScaleDropdown.OnMouseDown = _ => ShowUIScaleDropdown(uiScaleDropdown, ds);
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uiScaleDropdown.GetText = () => uiScaleLabel.Update(ds.UIScale);
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var minResolution = viewportSizes.MinEffectiveResolution;
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var resolution = Game.Renderer.Resolution;
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var disableUIScale = worldRenderer.World.Type != WorldType.Shellmap ||
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resolution.Width * ds.UIScale < 1.25f * minResolution.Width ||
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resolution.Height * ds.UIScale < 1.25f * minResolution.Height;
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uiScaleDropdown.IsDisabled = () => disableUIScale;
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panel.Get("DISPLAY_SELECTION").IsVisible = () => ds.Mode != WindowMode.Windowed;
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panel.Get("WINDOW_RESOLUTION").IsVisible = () => ds.Mode == WindowMode.Windowed;
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var windowWidth = panel.Get<TextFieldWidget>("WINDOW_WIDTH");
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var origWidthText = windowWidth.Text = ds.WindowedSize.X.ToString();
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var windowHeight = panel.Get<TextFieldWidget>("WINDOW_HEIGHT");
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var origHeightText = windowHeight.Text = ds.WindowedSize.Y.ToString();
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windowHeight.Text = ds.WindowedSize.Y.ToString();
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var restartDesc = panel.Get("RESTART_REQUIRED_DESC");
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restartDesc.IsVisible = () => ds.Mode != OriginalGraphicsMode || ds.VideoDisplay != OriginalVideoDisplay || ds.GLProfile != OriginalGLProfile ||
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(ds.Mode == WindowMode.Windowed && (origWidthText != windowWidth.Text || origHeightText != windowHeight.Text));
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var frameLimitCheckbox = panel.Get<CheckboxWidget>("FRAME_LIMIT_CHECKBOX");
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var frameLimitOrigLabel = frameLimitCheckbox.Text;
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var frameLimitLabel = new CachedTransform<int, string>(fps => frameLimitOrigLabel + " ({0} FPS)".F(fps));
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frameLimitCheckbox.GetText = () => frameLimitLabel.Update(ds.MaxFramerate);
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// Player profile
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var ps = Game.Settings.Player;
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var escPressed = false;
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var nameTextfield = panel.Get<TextFieldWidget>("PLAYERNAME");
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nameTextfield.IsDisabled = () => worldRenderer.World.Type != WorldType.Shellmap;
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nameTextfield.Text = Settings.SanitizedPlayerName(ps.Name);
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nameTextfield.OnLoseFocus = () =>
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{
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if (escPressed)
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{
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escPressed = false;
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return;
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}
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nameTextfield.Text = nameTextfield.Text.Trim();
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if (nameTextfield.Text.Length == 0)
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nameTextfield.Text = Settings.SanitizedPlayerName(ps.Name);
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else
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{
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nameTextfield.Text = Settings.SanitizedPlayerName(nameTextfield.Text);
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ps.Name = nameTextfield.Text;
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}
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};
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nameTextfield.OnEnterKey = () => { nameTextfield.YieldKeyboardFocus(); return true; };
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nameTextfield.OnEscKey = () =>
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{
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nameTextfield.Text = Settings.SanitizedPlayerName(ps.Name);
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escPressed = true;
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nameTextfield.YieldKeyboardFocus();
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return true;
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};
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var colorPreview = panel.Get<ColorPreviewManagerWidget>("COLOR_MANAGER");
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colorPreview.Color = ps.Color;
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var colorDropdown = panel.Get<DropDownButtonWidget>("PLAYERCOLOR");
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colorDropdown.IsDisabled = () => worldRenderer.World.Type != WorldType.Shellmap;
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colorDropdown.OnMouseDown = _ => ColorPickerLogic.ShowColorDropDown(colorDropdown, colorPreview, worldRenderer.World);
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colorDropdown.Get<ColorBlockWidget>("COLORBLOCK").GetColor = () => ps.Color;
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return () =>
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{
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int x, y;
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Exts.TryParseIntegerInvariant(windowWidth.Text, out x);
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Exts.TryParseIntegerInvariant(windowHeight.Text, out y);
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ds.WindowedSize = new int2(x, y);
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nameTextfield.YieldKeyboardFocus();
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};
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}
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Action ResetDisplayPanel(Widget panel)
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{
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var ds = Game.Settings.Graphics;
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var ps = Game.Settings.Player;
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var dds = new GraphicSettings();
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var dps = new PlayerSettings();
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return () =>
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{
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ds.CapFramerate = dds.CapFramerate;
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ds.MaxFramerate = dds.MaxFramerate;
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ds.Language = dds.Language;
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ds.GLProfile = dds.GLProfile;
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ds.Mode = dds.Mode;
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ds.VideoDisplay = dds.VideoDisplay;
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ds.WindowedSize = dds.WindowedSize;
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ds.CursorDouble = dds.CursorDouble;
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ds.ViewportDistance = dds.ViewportDistance;
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if (ds.UIScale != dds.UIScale)
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{
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var oldScale = ds.UIScale;
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ds.UIScale = dds.UIScale;
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Game.Renderer.SetUIScale(dds.UIScale);
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RecalculateWidgetLayout(Ui.Root);
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Viewport.LastMousePos = (Viewport.LastMousePos.ToFloat2() * oldScale / ds.UIScale).ToInt2();
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}
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ps.Color = dps.Color;
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ps.Name = dps.Name;
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};
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}
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Action InitAudioPanel(Widget panel)
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{
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var musicPlaylist = worldRenderer.World.WorldActor.Trait<MusicPlaylist>();
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var ss = Game.Settings.Sound;
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BindCheckboxPref(panel, "CASH_TICKS", ss, "CashTicks");
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BindCheckboxPref(panel, "MUTE_SOUND", ss, "Mute");
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BindCheckboxPref(panel, "MUTE_BACKGROUND_MUSIC", ss, "MuteBackgroundMusic");
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BindSliderPref(panel, "SOUND_VOLUME", ss, "SoundVolume");
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BindSliderPref(panel, "MUSIC_VOLUME", ss, "MusicVolume");
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BindSliderPref(panel, "VIDEO_VOLUME", ss, "VideoVolume");
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var muteCheckbox = panel.Get<CheckboxWidget>("MUTE_SOUND");
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var muteCheckboxOnClick = muteCheckbox.OnClick;
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var muteCheckboxIsChecked = muteCheckbox.IsChecked;
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muteCheckbox.IsChecked = () => muteCheckboxIsChecked() || Game.Sound.DummyEngine;
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muteCheckbox.IsDisabled = () => Game.Sound.DummyEngine;
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muteCheckbox.OnClick = () =>
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{
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muteCheckboxOnClick();
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if (ss.Mute)
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Game.Sound.MuteAudio();
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else
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Game.Sound.UnmuteAudio();
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};
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var muteBackgroundMusicCheckbox = panel.Get<CheckboxWidget>("MUTE_BACKGROUND_MUSIC");
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var muteBackgroundMusicCheckboxOnClick = muteBackgroundMusicCheckbox.OnClick;
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muteBackgroundMusicCheckbox.OnClick = () =>
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{
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muteBackgroundMusicCheckboxOnClick();
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if (!musicPlaylist.AllowMuteBackgroundMusic)
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return;
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if (musicPlaylist.CurrentSongIsBackground)
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musicPlaylist.Stop();
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};
|
|
|
|
// Replace controls with a warning label if sound is disabled
|
|
var noDeviceLabel = panel.GetOrNull("NO_AUDIO_DEVICE");
|
|
if (noDeviceLabel != null)
|
|
noDeviceLabel.Visible = Game.Sound.DummyEngine;
|
|
|
|
var controlsContainer = panel.GetOrNull("AUDIO_CONTROLS");
|
|
if (controlsContainer != null)
|
|
controlsContainer.Visible = !Game.Sound.DummyEngine;
|
|
|
|
var soundVolumeSlider = panel.Get<SliderWidget>("SOUND_VOLUME");
|
|
soundVolumeSlider.OnChange += x => Game.Sound.SoundVolume = x;
|
|
|
|
var musicVolumeSlider = panel.Get<SliderWidget>("MUSIC_VOLUME");
|
|
musicVolumeSlider.OnChange += x => Game.Sound.MusicVolume = x;
|
|
|
|
var videoVolumeSlider = panel.Get<SliderWidget>("VIDEO_VOLUME");
|
|
videoVolumeSlider.OnChange += x => Game.Sound.VideoVolume = x;
|
|
|
|
var devices = Game.Sound.AvailableDevices();
|
|
soundDevice = devices.FirstOrDefault(d => d.Device == ss.Device) ?? devices.First();
|
|
|
|
var audioDeviceDropdown = panel.Get<DropDownButtonWidget>("AUDIO_DEVICE");
|
|
audioDeviceDropdown.OnMouseDown = _ => ShowAudioDeviceDropdown(audioDeviceDropdown, devices);
|
|
|
|
var deviceFont = Game.Renderer.Fonts[audioDeviceDropdown.Font];
|
|
var deviceLabel = new CachedTransform<SoundDevice, string>(
|
|
s => WidgetUtils.TruncateText(s.Label, audioDeviceDropdown.UsableWidth, deviceFont));
|
|
audioDeviceDropdown.GetText = () => deviceLabel.Update(soundDevice);
|
|
|
|
return () =>
|
|
{
|
|
ss.Device = soundDevice.Device;
|
|
};
|
|
}
|
|
|
|
Action ResetAudioPanel(Widget panel)
|
|
{
|
|
var ss = Game.Settings.Sound;
|
|
var dss = new SoundSettings();
|
|
return () =>
|
|
{
|
|
ss.SoundVolume = dss.SoundVolume;
|
|
ss.MusicVolume = dss.MusicVolume;
|
|
ss.VideoVolume = dss.VideoVolume;
|
|
ss.CashTicks = dss.CashTicks;
|
|
ss.Mute = dss.Mute;
|
|
ss.MuteBackgroundMusic = dss.MuteBackgroundMusic;
|
|
ss.Device = dss.Device;
|
|
|
|
panel.Get<SliderWidget>("SOUND_VOLUME").Value = ss.SoundVolume;
|
|
Game.Sound.SoundVolume = ss.SoundVolume;
|
|
panel.Get<SliderWidget>("MUSIC_VOLUME").Value = ss.MusicVolume;
|
|
Game.Sound.MusicVolume = ss.MusicVolume;
|
|
panel.Get<SliderWidget>("VIDEO_VOLUME").Value = ss.VideoVolume;
|
|
Game.Sound.VideoVolume = ss.VideoVolume;
|
|
Game.Sound.UnmuteAudio();
|
|
soundDevice = Game.Sound.AvailableDevices().First();
|
|
};
|
|
}
|
|
|
|
Action InitInputPanel(Widget panel)
|
|
{
|
|
var gs = Game.Settings.Game;
|
|
|
|
BindCheckboxPref(panel, "ALTERNATE_SCROLL_CHECKBOX", gs, "UseAlternateScrollButton");
|
|
BindCheckboxPref(panel, "EDGESCROLL_CHECKBOX", gs, "ViewportEdgeScroll");
|
|
BindCheckboxPref(panel, "LOCKMOUSE_CHECKBOX", gs, "LockMouseWindow");
|
|
BindSliderPref(panel, "ZOOMSPEED_SLIDER", gs, "ZoomSpeed");
|
|
BindSliderPref(panel, "SCROLLSPEED_SLIDER", gs, "ViewportEdgeScrollStep");
|
|
BindSliderPref(panel, "UI_SCROLLSPEED_SLIDER", gs, "UIScrollSpeed");
|
|
|
|
var mouseControlDropdown = panel.Get<DropDownButtonWidget>("MOUSE_CONTROL_DROPDOWN");
|
|
mouseControlDropdown.OnMouseDown = _ => ShowMouseControlDropdown(mouseControlDropdown, gs);
|
|
mouseControlDropdown.GetText = () => gs.UseClassicMouseStyle ? "Classic" : "Modern";
|
|
|
|
var mouseScrollDropdown = panel.Get<DropDownButtonWidget>("MOUSE_SCROLL_TYPE_DROPDOWN");
|
|
mouseScrollDropdown.OnMouseDown = _ => ShowMouseScrollDropdown(mouseScrollDropdown, gs);
|
|
mouseScrollDropdown.GetText = () => gs.MouseScroll.ToString();
|
|
|
|
var mouseControlDescClassic = panel.Get("MOUSE_CONTROL_DESC_CLASSIC");
|
|
mouseControlDescClassic.IsVisible = () => gs.UseClassicMouseStyle;
|
|
|
|
var mouseControlDescModern = panel.Get("MOUSE_CONTROL_DESC_MODERN");
|
|
mouseControlDescModern.IsVisible = () => !gs.UseClassicMouseStyle;
|
|
|
|
foreach (var container in new[] { mouseControlDescClassic, mouseControlDescModern })
|
|
{
|
|
var classicScrollRight = container.Get("DESC_SCROLL_RIGHT");
|
|
classicScrollRight.IsVisible = () => gs.UseClassicMouseStyle ^ gs.UseAlternateScrollButton;
|
|
|
|
var classicScrollMiddle = container.Get("DESC_SCROLL_MIDDLE");
|
|
classicScrollMiddle.IsVisible = () => !gs.UseClassicMouseStyle ^ gs.UseAlternateScrollButton;
|
|
|
|
var zoomDesc = container.Get("DESC_ZOOM");
|
|
zoomDesc.IsVisible = () => gs.ZoomModifier == Modifiers.None;
|
|
|
|
var zoomDescModifier = container.Get<LabelWidget>("DESC_ZOOM_MODIFIER");
|
|
zoomDescModifier.IsVisible = () => gs.ZoomModifier != Modifiers.None;
|
|
|
|
var zoomDescModifierTemplate = zoomDescModifier.Text;
|
|
var zoomDescModifierLabel = new CachedTransform<Modifiers, string>(
|
|
mod => zoomDescModifierTemplate.Replace("MODIFIER", mod.ToString()));
|
|
zoomDescModifier.GetText = () => zoomDescModifierLabel.Update(gs.ZoomModifier);
|
|
|
|
var edgescrollDesc = container.Get<LabelWidget>("DESC_EDGESCROLL");
|
|
edgescrollDesc.IsVisible = () => gs.ViewportEdgeScroll;
|
|
}
|
|
|
|
// Apply mouse focus preferences immediately
|
|
var lockMouseCheckbox = panel.Get<CheckboxWidget>("LOCKMOUSE_CHECKBOX");
|
|
var oldOnClick = lockMouseCheckbox.OnClick;
|
|
lockMouseCheckbox.OnClick = () =>
|
|
{
|
|
// Still perform the old behaviour for clicking the checkbox, before
|
|
// applying the changes live.
|
|
oldOnClick();
|
|
|
|
MakeMouseFocusSettingsLive();
|
|
};
|
|
|
|
var zoomModifierDropdown = panel.Get<DropDownButtonWidget>("ZOOM_MODIFIER");
|
|
zoomModifierDropdown.OnMouseDown = _ => ShowZoomModifierDropdown(zoomModifierDropdown, gs);
|
|
zoomModifierDropdown.GetText = () => gs.ZoomModifier.ToString();
|
|
|
|
return () => { };
|
|
}
|
|
|
|
Action InitHotkeysPanel(Widget panel)
|
|
{
|
|
var hotkeyDialogRoot = panel.Get("HOTKEY_DIALOG_ROOT");
|
|
var hotkeyList = panel.Get<ScrollPanelWidget>("HOTKEY_LIST");
|
|
hotkeyList.Layout = new GridLayout(hotkeyList);
|
|
var hotkeyHeader = hotkeyList.Get<ScrollItemWidget>("HEADER");
|
|
var templates = hotkeyList.Get("TEMPLATES");
|
|
hotkeyList.RemoveChildren();
|
|
|
|
Func<bool> returnTrue = () => true;
|
|
Action doNothing = () => { };
|
|
|
|
MiniYaml hotkeyGroups;
|
|
if (logicArgs.TryGetValue("HotkeyGroups", out hotkeyGroups))
|
|
{
|
|
InitHotkeyRemapDialog(panel);
|
|
|
|
foreach (var hg in hotkeyGroups.Nodes)
|
|
{
|
|
var templateNode = hg.Value.Nodes.FirstOrDefault(n => n.Key == "Template");
|
|
var typesNode = hg.Value.Nodes.FirstOrDefault(n => n.Key == "Types");
|
|
if (templateNode == null || typesNode == null)
|
|
continue;
|
|
|
|
var header = ScrollItemWidget.Setup(hotkeyHeader, returnTrue, doNothing);
|
|
header.Get<LabelWidget>("LABEL").GetText = () => hg.Key;
|
|
hotkeyList.AddChild(header);
|
|
|
|
var types = FieldLoader.GetValue<string[]>("Types", typesNode.Value.Value);
|
|
var added = new HashSet<HotkeyDefinition>();
|
|
var template = templates.Get(templateNode.Value.Value);
|
|
|
|
foreach (var t in types)
|
|
{
|
|
foreach (var hd in modData.Hotkeys.Definitions.Where(k => k.Types.Contains(t)))
|
|
{
|
|
if (added.Add(hd))
|
|
{
|
|
if (selectedHotkeyDefinition == null)
|
|
selectedHotkeyDefinition = hd;
|
|
|
|
BindHotkeyPref(hd, template, hotkeyList);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return () =>
|
|
{
|
|
hotkeyEntryWidget.Key = modData.Hotkeys[selectedHotkeyDefinition.Name].GetValue();
|
|
hotkeyEntryWidget.ForceYieldKeyboardFocus();
|
|
};
|
|
}
|
|
|
|
Action ResetInputPanel(Widget panel)
|
|
{
|
|
var gs = Game.Settings.Game;
|
|
var dgs = new GameSettings();
|
|
|
|
return () =>
|
|
{
|
|
gs.UseClassicMouseStyle = dgs.UseClassicMouseStyle;
|
|
gs.MouseScroll = dgs.MouseScroll;
|
|
gs.UseAlternateScrollButton = dgs.UseAlternateScrollButton;
|
|
gs.LockMouseWindow = dgs.LockMouseWindow;
|
|
gs.ViewportEdgeScroll = dgs.ViewportEdgeScroll;
|
|
gs.ViewportEdgeScrollStep = dgs.ViewportEdgeScrollStep;
|
|
gs.ZoomSpeed = dgs.ZoomSpeed;
|
|
gs.UIScrollSpeed = dgs.UIScrollSpeed;
|
|
gs.ZoomModifier = dgs.ZoomModifier;
|
|
|
|
panel.Get<SliderWidget>("SCROLLSPEED_SLIDER").Value = gs.ViewportEdgeScrollStep;
|
|
panel.Get<SliderWidget>("UI_SCROLLSPEED_SLIDER").Value = gs.UIScrollSpeed;
|
|
|
|
MakeMouseFocusSettingsLive();
|
|
};
|
|
}
|
|
|
|
Action ResetHotkeysPanel(Widget panel)
|
|
{
|
|
return () =>
|
|
{
|
|
foreach (var hd in modData.Hotkeys.Definitions)
|
|
{
|
|
modData.Hotkeys.Set(hd.Name, hd.Default);
|
|
WidgetUtils.TruncateButtonToTooltip(panel.Get(hd.Name).Get<ButtonWidget>("HOTKEY"), hd.Default.DisplayString());
|
|
}
|
|
};
|
|
}
|
|
|
|
Action InitAdvancedPanel(Widget panel)
|
|
{
|
|
var ds = Game.Settings.Debug;
|
|
var ss = Game.Settings.Server;
|
|
var gs = Game.Settings.Game;
|
|
|
|
// Advanced
|
|
BindCheckboxPref(panel, "NAT_DISCOVERY", ss, "DiscoverNatDevices");
|
|
BindCheckboxPref(panel, "PERFTEXT_CHECKBOX", ds, "PerfText");
|
|
BindCheckboxPref(panel, "PERFGRAPH_CHECKBOX", ds, "PerfGraph");
|
|
BindCheckboxPref(panel, "FETCH_NEWS_CHECKBOX", gs, "FetchNews");
|
|
BindCheckboxPref(panel, "SENDSYSINFO_CHECKBOX", ds, "SendSystemInformation");
|
|
BindCheckboxPref(panel, "CHECK_VERSION_CHECKBOX", ds, "CheckVersion");
|
|
|
|
var ssi = panel.Get<CheckboxWidget>("SENDSYSINFO_CHECKBOX");
|
|
ssi.IsDisabled = () => !gs.FetchNews;
|
|
|
|
// Developer
|
|
BindCheckboxPref(panel, "BOTDEBUG_CHECKBOX", ds, "BotDebug");
|
|
BindCheckboxPref(panel, "LUADEBUG_CHECKBOX", ds, "LuaDebug");
|
|
BindCheckboxPref(panel, "REPLAY_COMMANDS_CHECKBOX", ds, "EnableDebugCommandsInReplays");
|
|
BindCheckboxPref(panel, "CHECKUNSYNCED_CHECKBOX", ds, "SyncCheckUnsyncedCode");
|
|
BindCheckboxPref(panel, "CHECKBOTSYNC_CHECKBOX", ds, "SyncCheckBotModuleCode");
|
|
|
|
panel.Get("DEBUG_OPTIONS").IsVisible = () => ds.DisplayDeveloperSettings;
|
|
panel.Get("DEBUG_HIDDEN_LABEL").IsVisible = () => !ds.DisplayDeveloperSettings;
|
|
|
|
return () => { };
|
|
}
|
|
|
|
Action ResetAdvancedPanel(Widget panel)
|
|
{
|
|
var ds = Game.Settings.Debug;
|
|
var ss = Game.Settings.Server;
|
|
var dds = new DebugSettings();
|
|
var dss = new ServerSettings();
|
|
|
|
return () =>
|
|
{
|
|
ss.DiscoverNatDevices = dss.DiscoverNatDevices;
|
|
ds.PerfText = dds.PerfText;
|
|
ds.PerfGraph = dds.PerfGraph;
|
|
ds.SyncCheckUnsyncedCode = dds.SyncCheckUnsyncedCode;
|
|
ds.SyncCheckBotModuleCode = dds.SyncCheckBotModuleCode;
|
|
ds.BotDebug = dds.BotDebug;
|
|
ds.LuaDebug = dds.LuaDebug;
|
|
ds.SendSystemInformation = dds.SendSystemInformation;
|
|
ds.CheckVersion = dds.CheckVersion;
|
|
ds.EnableDebugCommandsInReplays = dds.EnableDebugCommandsInReplays;
|
|
};
|
|
}
|
|
|
|
public static void ShowMouseControlDropdown(DropDownButtonWidget dropdown, GameSettings s)
|
|
{
|
|
var options = new Dictionary<string, bool>()
|
|
{
|
|
{ "Classic", true },
|
|
{ "Modern", false },
|
|
};
|
|
|
|
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
|
{
|
|
var item = ScrollItemWidget.Setup(itemTemplate,
|
|
() => s.UseClassicMouseStyle == options[o],
|
|
() => s.UseClassicMouseStyle = options[o]);
|
|
item.Get<LabelWidget>("LABEL").GetText = () => o;
|
|
return item;
|
|
};
|
|
|
|
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
|
|
}
|
|
|
|
static void ShowMouseScrollDropdown(DropDownButtonWidget dropdown, GameSettings s)
|
|
{
|
|
var options = new Dictionary<string, MouseScrollType>()
|
|
{
|
|
{ "Disabled", MouseScrollType.Disabled },
|
|
{ "Standard", MouseScrollType.Standard },
|
|
{ "Inverted", MouseScrollType.Inverted },
|
|
{ "Joystick", MouseScrollType.Joystick },
|
|
};
|
|
|
|
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
|
{
|
|
var item = ScrollItemWidget.Setup(itemTemplate,
|
|
() => s.MouseScroll == options[o],
|
|
() => s.MouseScroll = options[o]);
|
|
item.Get<LabelWidget>("LABEL").GetText = () => o;
|
|
return item;
|
|
};
|
|
|
|
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
|
|
}
|
|
|
|
static void ShowZoomModifierDropdown(DropDownButtonWidget dropdown, GameSettings s)
|
|
{
|
|
var options = new Dictionary<string, Modifiers>()
|
|
{
|
|
{ "Alt", Modifiers.Alt },
|
|
{ "Ctrl", Modifiers.Ctrl },
|
|
{ "Meta", Modifiers.Meta },
|
|
{ "Shift", Modifiers.Shift },
|
|
{ "None", Modifiers.None }
|
|
};
|
|
|
|
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
|
{
|
|
var item = ScrollItemWidget.Setup(itemTemplate,
|
|
() => s.ZoomModifier == options[o],
|
|
() => s.ZoomModifier = options[o]);
|
|
item.Get<LabelWidget>("LABEL").GetText = () => o;
|
|
return item;
|
|
};
|
|
|
|
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
|
|
}
|
|
|
|
void ShowAudioDeviceDropdown(DropDownButtonWidget dropdown, SoundDevice[] devices)
|
|
{
|
|
var i = 0;
|
|
var options = devices.ToDictionary(d => (i++).ToString(), d => d);
|
|
|
|
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
|
{
|
|
var item = ScrollItemWidget.Setup(itemTemplate,
|
|
() => soundDevice == options[o],
|
|
() => soundDevice = options[o]);
|
|
|
|
var deviceLabel = item.Get<LabelWidget>("LABEL");
|
|
var font = Game.Renderer.Fonts[deviceLabel.Font];
|
|
var label = WidgetUtils.TruncateText(options[o].Label, deviceLabel.Bounds.Width, font);
|
|
deviceLabel.GetText = () => label;
|
|
return item;
|
|
};
|
|
|
|
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
|
|
}
|
|
|
|
static void ShowWindowModeDropdown(DropDownButtonWidget dropdown, GraphicSettings s)
|
|
{
|
|
var options = new Dictionary<string, WindowMode>()
|
|
{
|
|
{ "Fullscreen", WindowMode.PseudoFullscreen },
|
|
{ "Fullscreen (Legacy)", WindowMode.Fullscreen },
|
|
{ "Windowed", WindowMode.Windowed },
|
|
};
|
|
|
|
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
|
{
|
|
var item = ScrollItemWidget.Setup(itemTemplate,
|
|
() => s.Mode == options[o],
|
|
() => s.Mode = options[o]);
|
|
|
|
item.Get<LabelWidget>("LABEL").GetText = () => o;
|
|
return item;
|
|
};
|
|
|
|
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
|
|
}
|
|
|
|
static void ShowLanguageDropdown(DropDownButtonWidget dropdown, IEnumerable<string> languages)
|
|
{
|
|
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
|
{
|
|
var item = ScrollItemWidget.Setup(itemTemplate,
|
|
() => Game.Settings.Graphics.Language == o,
|
|
() => Game.Settings.Graphics.Language = o);
|
|
|
|
item.Get<LabelWidget>("LABEL").GetText = () => FieldLoader.Translate(o);
|
|
return item;
|
|
};
|
|
|
|
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, languages, setupItem);
|
|
}
|
|
|
|
static void ShowStatusBarsDropdown(DropDownButtonWidget dropdown, GameSettings s)
|
|
{
|
|
var options = new Dictionary<string, StatusBarsType>()
|
|
{
|
|
{ "Standard", StatusBarsType.Standard },
|
|
{ "Show On Damage", StatusBarsType.DamageShow },
|
|
{ "Always Show", StatusBarsType.AlwaysShow },
|
|
};
|
|
|
|
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
|
{
|
|
var item = ScrollItemWidget.Setup(itemTemplate,
|
|
() => s.StatusBars == options[o],
|
|
() => s.StatusBars = options[o]);
|
|
|
|
item.Get<LabelWidget>("LABEL").GetText = () => o;
|
|
return item;
|
|
};
|
|
|
|
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
|
|
}
|
|
|
|
static void ShowDisplaySelectionDropdown(DropDownButtonWidget dropdown, GraphicSettings s)
|
|
{
|
|
Func<int, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
|
{
|
|
var item = ScrollItemWidget.Setup(itemTemplate,
|
|
() => s.VideoDisplay == o,
|
|
() => s.VideoDisplay = o);
|
|
|
|
var label = "Display {0}".F(o + 1);
|
|
item.Get<LabelWidget>("LABEL").GetText = () => label;
|
|
return item;
|
|
};
|
|
|
|
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, Enumerable.Range(0, Game.Renderer.DisplayCount), setupItem);
|
|
}
|
|
|
|
static void ShowGLProfileDropdown(DropDownButtonWidget dropdown, GraphicSettings s)
|
|
{
|
|
Func<GLProfile, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
|
{
|
|
var item = ScrollItemWidget.Setup(itemTemplate,
|
|
() => s.GLProfile == o,
|
|
() => s.GLProfile = o);
|
|
|
|
var label = o.ToString();
|
|
item.Get<LabelWidget>("LABEL").GetText = () => label;
|
|
return item;
|
|
};
|
|
|
|
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, Game.Renderer.SupportedGLProfiles, setupItem);
|
|
}
|
|
|
|
static void ShowTargetLinesDropdown(DropDownButtonWidget dropdown, GameSettings s)
|
|
{
|
|
var options = new Dictionary<string, TargetLinesType>()
|
|
{
|
|
{ "Automatic", TargetLinesType.Automatic },
|
|
{ "Manual", TargetLinesType.Manual },
|
|
{ "Disabled", TargetLinesType.Disabled },
|
|
};
|
|
|
|
Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
|
{
|
|
var item = ScrollItemWidget.Setup(itemTemplate,
|
|
() => s.TargetLines == options[o],
|
|
() => s.TargetLines = options[o]);
|
|
|
|
item.Get<LabelWidget>("LABEL").GetText = () => o;
|
|
return item;
|
|
};
|
|
|
|
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, options.Keys, setupItem);
|
|
}
|
|
|
|
public static void ShowBattlefieldCameraDropdown(DropDownButtonWidget dropdown, WorldViewportSizes viewportSizes, GraphicSettings gs)
|
|
{
|
|
Func<WorldViewport, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
|
{
|
|
var item = ScrollItemWidget.Setup(itemTemplate,
|
|
() => gs.ViewportDistance == o,
|
|
() => gs.ViewportDistance = o);
|
|
|
|
var label = ViewportSizeNames[o];
|
|
item.Get<LabelWidget>("LABEL").GetText = () => label;
|
|
return item;
|
|
};
|
|
|
|
var windowHeight = Game.Renderer.NativeResolution.Height;
|
|
|
|
var validSizes = new List<WorldViewport>() { WorldViewport.Close };
|
|
if (viewportSizes.GetSizeRange(WorldViewport.Medium).X < windowHeight)
|
|
validSizes.Add(WorldViewport.Medium);
|
|
|
|
var farRange = viewportSizes.GetSizeRange(WorldViewport.Far);
|
|
if (farRange.X < windowHeight)
|
|
validSizes.Add(WorldViewport.Far);
|
|
|
|
if (farRange.Y < windowHeight)
|
|
validSizes.Add(WorldViewport.Native);
|
|
|
|
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, validSizes, setupItem);
|
|
}
|
|
|
|
static void RecalculateWidgetLayout(Widget w, bool insideScrollPanel = false)
|
|
{
|
|
// HACK: Recalculate the widget bounds to fit within the new effective window bounds
|
|
// This is fragile, and only works when called when Settings is opened via the main menu.
|
|
|
|
// HACK: Skip children badges container on the main menu
|
|
// This has a fixed size, with calculated size and children positions that break if we adjust them here
|
|
if (w.Id == "BADGES_CONTAINER")
|
|
return;
|
|
|
|
var parentBounds = w.Parent == null
|
|
? new Rectangle(0, 0, Game.Renderer.Resolution.Width, Game.Renderer.Resolution.Height)
|
|
: w.Parent.Bounds;
|
|
|
|
var substitutions = new Dictionary<string, int>();
|
|
substitutions.Add("WINDOW_RIGHT", Game.Renderer.Resolution.Width);
|
|
substitutions.Add("WINDOW_BOTTOM", Game.Renderer.Resolution.Height);
|
|
substitutions.Add("PARENT_RIGHT", parentBounds.Width);
|
|
substitutions.Add("PARENT_LEFT", parentBounds.Left);
|
|
substitutions.Add("PARENT_TOP", parentBounds.Top);
|
|
substitutions.Add("PARENT_BOTTOM", parentBounds.Height);
|
|
|
|
var width = Evaluator.Evaluate(w.Width, substitutions);
|
|
var height = Evaluator.Evaluate(w.Height, substitutions);
|
|
|
|
substitutions.Add("WIDTH", width);
|
|
substitutions.Add("HEIGHT", height);
|
|
|
|
if (insideScrollPanel)
|
|
w.Bounds = new Rectangle(w.Bounds.X, w.Bounds.Y, width, w.Bounds.Height);
|
|
else
|
|
w.Bounds = new Rectangle(Evaluator.Evaluate(w.X, substitutions),
|
|
Evaluator.Evaluate(w.Y, substitutions),
|
|
width,
|
|
height);
|
|
|
|
foreach (var c in w.Children)
|
|
RecalculateWidgetLayout(c, insideScrollPanel || w is ScrollPanelWidget);
|
|
}
|
|
|
|
public static void ShowUIScaleDropdown(DropDownButtonWidget dropdown, GraphicSettings gs)
|
|
{
|
|
Func<float, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
|
|
{
|
|
var item = ScrollItemWidget.Setup(itemTemplate,
|
|
() => gs.UIScale == o,
|
|
() =>
|
|
{
|
|
Game.RunAfterTick(() =>
|
|
{
|
|
var oldScale = gs.UIScale;
|
|
gs.UIScale = o;
|
|
|
|
Game.Renderer.SetUIScale(o);
|
|
RecalculateWidgetLayout(Ui.Root);
|
|
Viewport.LastMousePos = (Viewport.LastMousePos.ToFloat2() * oldScale / gs.UIScale).ToInt2();
|
|
});
|
|
});
|
|
|
|
var label = "{0}%".F((int)(100 * o));
|
|
item.Get<LabelWidget>("LABEL").GetText = () => label;
|
|
return item;
|
|
};
|
|
|
|
var viewportSizes = Game.ModData.Manifest.Get<WorldViewportSizes>();
|
|
var maxScales = new float2(Game.Renderer.NativeResolution) / new float2(viewportSizes.MinEffectiveResolution);
|
|
var maxScale = Math.Min(maxScales.X, maxScales.Y);
|
|
|
|
var validScales = new[] { 1f, 1.25f, 1.5f, 1.75f, 2f }.Where(x => x <= maxScale);
|
|
dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, validScales, setupItem);
|
|
}
|
|
|
|
void MakeMouseFocusSettingsLive()
|
|
{
|
|
var gameSettings = Game.Settings.Game;
|
|
|
|
if (gameSettings.LockMouseWindow)
|
|
Game.Renderer.GrabWindowMouseFocus();
|
|
else
|
|
Game.Renderer.ReleaseWindowMouseFocus();
|
|
}
|
|
|
|
void InitHotkeyRemapDialog(Widget panel)
|
|
{
|
|
var label = new CachedTransform<HotkeyDefinition, string>(hd => hd.Description + ":");
|
|
panel.Get<LabelWidget>("HOTKEY_LABEL").GetText = () => label.Update(selectedHotkeyDefinition);
|
|
|
|
var duplicateNotice = panel.Get<LabelWidget>("DUPLICATE_NOTICE");
|
|
duplicateNotice.TextColor = ChromeMetrics.Get<Color>("NoticeErrorColor");
|
|
duplicateNotice.IsVisible = () => !isHotkeyValid;
|
|
var duplicateNoticeText = new CachedTransform<HotkeyDefinition, string>(hd => hd != null ? duplicateNotice.Text.F(hd.Description) : duplicateNotice.Text);
|
|
duplicateNotice.GetText = () => duplicateNoticeText.Update(duplicateHotkeyDefinition);
|
|
|
|
var defaultNotice = panel.Get<LabelWidget>("DEFAULT_NOTICE");
|
|
defaultNotice.TextColor = ChromeMetrics.Get<Color>("NoticeInfoColor");
|
|
defaultNotice.IsVisible = () => isHotkeyValid && isHotkeyDefault;
|
|
|
|
var originalNotice = panel.Get<LabelWidget>("ORIGINAL_NOTICE");
|
|
originalNotice.TextColor = ChromeMetrics.Get<Color>("NoticeInfoColor");
|
|
originalNotice.IsVisible = () => isHotkeyValid && !isHotkeyDefault;
|
|
var originalNoticeText = new CachedTransform<HotkeyDefinition, string>(hd => originalNotice.Text.F(hd.Default.DisplayString()));
|
|
originalNotice.GetText = () => originalNoticeText.Update(selectedHotkeyDefinition);
|
|
|
|
var resetButton = panel.Get<ButtonWidget>("RESET_HOTKEY_BUTTON");
|
|
resetButton.IsDisabled = () => isHotkeyDefault;
|
|
resetButton.OnClick = ResetHotkey;
|
|
|
|
var clearButton = panel.Get<ButtonWidget>("CLEAR_HOTKEY_BUTTON");
|
|
clearButton.IsDisabled = () => !hotkeyEntryWidget.Key.IsValid();
|
|
clearButton.OnClick = ClearHotkey;
|
|
|
|
hotkeyEntryWidget = panel.Get<HotkeyEntryWidget>("HOTKEY_ENTRY");
|
|
hotkeyEntryWidget.IsValid = () => isHotkeyValid;
|
|
hotkeyEntryWidget.OnLoseFocus = ValidateHotkey;
|
|
}
|
|
|
|
void ValidateHotkey()
|
|
{
|
|
duplicateHotkeyDefinition = modData.Hotkeys.GetFirstDuplicate(selectedHotkeyDefinition.Name, hotkeyEntryWidget.Key, selectedHotkeyDefinition);
|
|
isHotkeyValid = duplicateHotkeyDefinition == null;
|
|
isHotkeyDefault = hotkeyEntryWidget.Key == selectedHotkeyDefinition.Default || (!hotkeyEntryWidget.Key.IsValid() && !selectedHotkeyDefinition.Default.IsValid());
|
|
|
|
if (isHotkeyValid)
|
|
SaveHotkey();
|
|
}
|
|
|
|
void SaveHotkey()
|
|
{
|
|
WidgetUtils.TruncateButtonToTooltip(selectedHotkeyButton, hotkeyEntryWidget.Key.DisplayString());
|
|
modData.Hotkeys.Set(selectedHotkeyDefinition.Name, hotkeyEntryWidget.Key);
|
|
Game.Settings.Save();
|
|
}
|
|
|
|
void ResetHotkey()
|
|
{
|
|
hotkeyEntryWidget.Key = selectedHotkeyDefinition.Default;
|
|
hotkeyEntryWidget.YieldKeyboardFocus();
|
|
}
|
|
|
|
void ClearHotkey()
|
|
{
|
|
hotkeyEntryWidget.Key = Hotkey.Invalid;
|
|
hotkeyEntryWidget.YieldKeyboardFocus();
|
|
}
|
|
}
|
|
}
|