Files
OpenRA/OpenRA.Mods.Cnc/Widgets/ProductionPaletteWidget.cs

324 lines
10 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Orders;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Cnc.Widgets
{
class ProductionPaletteWidget : Widget
{
public readonly int Columns = 3;
public readonly string BuildPaletteOpen = "appear1.aud";
public readonly string BuildPaletteClose = "appear1.aud";
public readonly string TabClick = "button.aud";
public ProductionQueue CurrentQueue = null;
Dictionary<string, Sprite> iconSprites;
Animation cantBuild;
Animation ready;
Animation clock;
List<Pair<Rectangle, Action<MouseInput>>> buttons = new List<Pair<Rectangle,Action<MouseInput>>>();
readonly WorldRenderer worldRenderer;
readonly World world;
[ObjectCreator.UseCtor]
public ProductionPaletteWidget( [ObjectCreator.Param] World world, [ObjectCreator.Param] WorldRenderer worldRenderer )
{
this.world = world;
this.worldRenderer = worldRenderer;
cantBuild = new Animation("clock");
cantBuild.PlayFetchIndex("idle", () => 0);
ready = new Animation("pips");
ready.PlayRepeating("ready");
clock = new Animation("clock");
iconSprites = Rules.Info.Values
.Where(u => u.Traits.Contains<BuildableInfo>() && u.Name[0] != '^')
.ToDictionary(
u => u.Name,
u => Game.modData.SpriteLoader.LoadAllSprites(
u.Traits.Get<TooltipInfo>().Icon ?? (u.Name + "icon"))[0]);
}
public override void Tick()
{
if (CurrentQueue != null && CurrentQueue.self.Destroyed)
CurrentQueue = null;
base.Tick();
}
public override Rectangle EventBounds
{
get { return (buttons.Count == 0) ? Rectangle.Empty : buttons.Select(kv => kv.First).Aggregate(Rectangle.Union); }
}
// TODO: BuildPaletteWidget doesn't support delegate methods for mouse input
public override bool HandleMouseInput(MouseInput mi)
{
if (mi.Event != MouseInputEvent.Down)
return false;
var action = buttons.Where(a => a.First.Contains(mi.Location))
.Select(a => a.Second).FirstOrDefault();
action(mi);
return true;
}
public override void DrawInner()
{
if (!IsVisible()) return;
buttons.Clear();
var x = 0;
var y = 0;
if (CurrentQueue != null)
{
var buildableItems = CurrentQueue.BuildableItems().OrderBy(a => a.Traits.Get<BuildableInfo>().BuildPaletteOrder);
var allBuildables = CurrentQueue.AllItems().OrderBy(a => a.Traits.Get<BuildableInfo>().BuildPaletteOrder);
var overlayBits = new List<Pair<Sprite, float2>>();
// Icons
string tooltipItem = null;
var isBuildingSomething = CurrentQueue.CurrentItem() != null;
foreach (var item in allBuildables)
{
var rect = new RectangleF(RenderOrigin.X + x * 64, RenderOrigin.Y + 48 * y, 64, 48);
var drawPos = new float2(rect.Location);
WidgetUtils.DrawSHP(iconSprites[item.Name], drawPos, worldRenderer);
if (rect.Contains(Viewport.LastMousePos))
tooltipItem = item.Name;
var overlayPos = drawPos + new float2((64 - ready.Image.size.X) / 2, 2);
// Build progress
var firstOfThis = CurrentQueue.AllQueued().FirstOrDefault(a => a.Item == item.Name);
if (firstOfThis != null)
{
clock.PlayFetchIndex("idle",
() => (firstOfThis.TotalTime - firstOfThis.RemainingTime)
* (clock.CurrentSequence.Length - 1) / firstOfThis.TotalTime);
clock.Tick();
WidgetUtils.DrawSHP(clock.Image, drawPos, worldRenderer);
if (firstOfThis.Done)
{
ready.Play("ready");
overlayBits.Add(Pair.New(ready.Image, overlayPos));
}
else if (firstOfThis.Paused)
{
ready.Play("hold");
overlayBits.Add(Pair.New(ready.Image, overlayPos));
}
var repeats = CurrentQueue.AllQueued().Count(a => a.Item == item.Name);
if (repeats > 1 || CurrentQueue.CurrentItem() != firstOfThis)
{
var offset = -22;
var digits = repeats.ToString();
foreach (var d in digits)
{
ready.PlayFetchIndex("groups", () => d - '0');
ready.Tick();
overlayBits.Add(Pair.New(ready.Image, overlayPos + new float2(offset, 0)));
offset += 6;
}
}
}
else
if (!buildableItems.Any(a => a.Name == item.Name) || isBuildingSomething)
overlayBits.Add(Pair.New(cantBuild.Image, drawPos));
var closureName = buildableItems.Any(a => a.Name == item.Name) ? item.Name : null;
buttons.Add(Pair.New(new Rectangle((int)rect.X, (int)rect.Y, (int)rect.Width, (int)rect.Height), HandleClick(closureName, world)));
if (++x == Columns) { x = 0; y++; }
}
if (x != 0) y++;
foreach (var ob in overlayBits)
WidgetUtils.DrawSHP(ob.First, ob.Second, worldRenderer);
// Tooltip
if (tooltipItem != null)
DrawProductionTooltip(world, tooltipItem,
new float2(Game.viewport.Width, Game.viewport.Height - 100).ToInt2());
}
}
Action<MouseInput> HandleClick(string name, World world)
{
return mi => {
Sound.Play(TabClick);
if (name != null)
HandleBuildPalette(world, name, (mi.Button == MouseButton.Left));
};
}
static string Description( string a )
{
// hack hack hack - going to die soon anyway
if (a == "barracks")
return "Infantry production";
if (a == "vehicleproduction")
return "Vehicle production";
if (a == "techcenter")
return "Tech Center";
if (a == "anypower")
return "Power Plant";
ActorInfo ai;
Rules.Info.TryGetValue(a.ToLowerInvariant(), out ai);
if (ai != null && ai.Traits.Contains<TooltipInfo>())
return ai.Traits.Get<TooltipInfo>().Name;
return a;
}
void HandleBuildPalette( World world, string item, bool isLmb )
{
var unit = Rules.Info[item];
var producing = CurrentQueue.AllQueued().FirstOrDefault( a => a.Item == item );
if (isLmb)
{
if (producing != null && producing == CurrentQueue.CurrentItem())
{
if (producing.Done)
{
if (unit.Traits.Contains<BuildingInfo>())
world.OrderGenerator = new PlaceBuildingOrderGenerator(CurrentQueue.self, item);
else
StartProduction( world, item );
return;
}
if (producing.Paused)
{
world.IssueOrder(Order.PauseProduction(CurrentQueue.self, item, false));
return;
}
}
StartProduction(world, item);
}
else
{
if (producing != null)
{
// instant cancel of things we havent really started yet, and things that are finished
if (producing.Paused || producing.Done || producing.TotalCost == producing.RemainingCost)
{
Sound.Play(CurrentQueue.Info.CancelledAudio);
int numberToCancel = Game.GetModifierKeys().HasModifier(Modifiers.Shift) ? 5 : 1;
if (Game.GetModifierKeys().HasModifier(Modifiers.Shift) &&
Game.GetModifierKeys().HasModifier(Modifiers.Ctrl))
{
numberToCancel = -1; //cancel all
}
world.IssueOrder(Order.CancelProduction(CurrentQueue.self, item, numberToCancel));
}
else
{
Sound.Play(CurrentQueue.Info.OnHoldAudio);
world.IssueOrder(Order.PauseProduction(CurrentQueue.self, item, true));
}
}
}
}
void StartProduction( World world, string item )
{
Sound.Play(CurrentQueue.Info.QueuedAudio);
world.IssueOrder(Order.StartProduction(CurrentQueue.self, item,
Game.GetModifierKeys().HasModifier(Modifiers.Shift) ? 5 : 1));
}
void DrawRightAligned(string text, int2 pos, Color c)
{
Game.Renderer.Fonts["Bold"].DrawText(text,
pos - new int2(Game.Renderer.Fonts["Bold"].Measure(text).X, 0), c);
}
void DrawProductionTooltip(World world, string unit, int2 pos)
{
pos.Y += 15;
var pl = world.LocalPlayer;
var p = pos.ToFloat2() - new float2(297, -3);
var info = Rules.Info[unit];
var tooltip = info.Traits.Get<TooltipInfo>();
var buildable = info.Traits.Get<BuildableInfo>();
var cost = info.Traits.Get<ValuedInfo>().Cost;
var canBuildThis = CurrentQueue.CanBuild(info);
var longDescSize = Game.Renderer.Fonts["Regular"].Measure(tooltip.Description.Replace("\\n", "\n")).Y;
if (!canBuildThis) longDescSize += 8;
WidgetUtils.DrawPanel("dialog4", new Rectangle(Game.viewport.Width - 300, pos.Y, 300, longDescSize + 65));
Game.Renderer.Fonts["Bold"].DrawText(
tooltip.Name + ((buildable.Hotkey != null)? " ({0})".F(buildable.Hotkey.ToUpper()) : ""),
p.ToInt2() + new int2(5, 5), Color.White);
var resources = pl.PlayerActor.Trait<PlayerResources>();
var power = pl.PlayerActor.Trait<PowerManager>();
DrawRightAligned("${0}".F(cost), pos + new int2(-5, 5),
(resources.DisplayCash + resources.DisplayOre >= cost ? Color.White : Color.Red ));
var lowpower = power.PowerState != PowerState.Normal;
var time = CurrentQueue.GetBuildTime(info.Name)
* ((lowpower)? CurrentQueue.Info.LowPowerSlowdown : 1);
DrawRightAligned(WidgetUtils.FormatTime(time), pos + new int2(-5, 35), lowpower ? Color.Red: Color.White);
var bi = info.Traits.GetOrDefault<BuildingInfo>();
if (bi != null)
DrawRightAligned("{1}{0}".F(bi.Power, bi.Power > 0 ? "+" : ""), pos + new int2(-5, 20),
((power.PowerProvided - power.PowerDrained) >= -bi.Power || bi.Power > 0)? Color.White: Color.Red);
p += new int2(5, 35);
if (!canBuildThis)
{
var prereqs = buildable.Prerequisites
.Select( a => Description( a ) );
Game.Renderer.Fonts["Regular"].DrawText(
"Requires {0}".F(string.Join(", ", prereqs.ToArray())),
p.ToInt2(),
Color.White);
p += new int2(0, 8);
}
p += new int2(0, 15);
Game.Renderer.Fonts["Regular"].DrawText(tooltip.Description.Replace("\\n", "\n"),
p.ToInt2(), Color.White);
}
}
}