Files
OpenRA/OpenRA.Mods.RA/Widgets/Logic/ColorPickerLogic.cs
2013-04-27 12:35:41 +12:00

50 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Logic
{
public class ColorPickerLogic
{
[ObjectCreator.UseCtor]
public ColorPickerLogic(Widget widget, HSLColor initialColor, Action<HSLColor> onChange, WorldRenderer worldRenderer)
{
var hueSlider = widget.Get<SliderWidget>("HUE");
var mixer = widget.Get<ColorMixerWidget>("MIXER");
var randomButton = widget.GetOrNull<ButtonWidget>("RANDOM_BUTTON");
hueSlider.OnChange += _ => mixer.Set(hueSlider.Value);
mixer.OnChange += () => onChange(mixer.Color);
if (randomButton != null)
randomButton.OnClick = () =>
{
// Avoid colors with low sat or lum
var hue = (byte)Game.CosmeticRandom.Next(255);
var sat = (byte)Game.CosmeticRandom.Next(70, 255);
var lum = (byte)Game.CosmeticRandom.Next(70, 255);
mixer.Set(new HSLColor(hue, sat, lum));
hueSlider.Value = hue / 255f;
};
// Set the initial state
mixer.Set(initialColor);
hueSlider.Value = initialColor.H / 255f;
onChange(mixer.Color);
}
}
}