Files
OpenRA/OpenRA.Game/Actor.cs
2010-07-18 16:48:21 +12:00

263 lines
6.4 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.GameRules;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
namespace OpenRA
{
public class Actor
{
[Sync]
public readonly TypeDictionary traits = new TypeDictionary();
public readonly ActorInfo Info;
public readonly World World;
public readonly uint ActorID;
public int2 Location { get { return traits.Get<IOccupySpace>().TopLeft; } }
[Sync]
public Player Owner;
[Sync]
public int Health;
IActivity currentActivity;
public Group Group;
public Actor(World world, string name, int2 location, Player owner)
{
World = world;
ActorID = world.NextAID();
Owner = owner;
var init = new ActorInitializer( this, location );
if (name != null)
{
if (!Rules.Info.ContainsKey(name.ToLowerInvariant()))
throw new NotImplementedException("No rules definition for unit {0}".F(name.ToLowerInvariant()));
Info = Rules.Info[name.ToLowerInvariant()];
Health = this.GetMaxHP();
foreach (var trait in Info.TraitsInConstructOrder())
traits.Add(trait.Create(init));
}
if( CenterLocation == float2.Zero && traits.Contains<IOccupySpace>() )
CenterLocation = Traits.Util.CenterOfCell(Location);
Size = Lazy.New(() =>
{
var si = Info.Traits.GetOrDefault<SelectableInfo>();
if (si != null && si.Bounds != null)
return new float2(si.Bounds[0], si.Bounds[1]);
// auto size from render
var firstSprite = traits.WithInterface<IRender>().SelectMany(x => x.Render(this)).FirstOrDefault();
if (firstSprite.Sprite == null) return float2.Zero;
return firstSprite.Sprite.size;
});
}
public void Tick()
{
var wasIdle = currentActivity is Idle;
while (currentActivity != null)
{
var a = currentActivity;
currentActivity = a.Tick(this) ?? new Idle();
if (a == currentActivity) break;
if (currentActivity is Idle)
{
if (!wasIdle)
foreach (var ni in traits.WithInterface<INotifyIdle>())
ni.Idle(this);
break;
}
}
}
public bool IsIdle
{
get { return currentActivity == null || currentActivity is Idle; }
}
public float2 CenterLocation;
OpenRA.FileFormats.Lazy<float2> Size;
public IEnumerable<Renderable> Render()
{
var mods = traits.WithInterface<IRenderModifier>();
var sprites = traits.WithInterface<IRender>().SelectMany(x => x.Render(this));
return mods.Aggregate(sprites, (m, p) => p.ModifyRender(this, m));
}
public Order Order( int2 xy, MouseInput mi )
{
if (Owner != World.LocalPlayer)
return null;
if (!World.Map.IsInMap(xy.X, xy.Y))
return null;
var underCursor = World.FindUnitsAtMouse(mi.Location)
.Where(a => a.Info.Traits.Contains<SelectableInfo>())
.OrderByDescending(a => a.Info.Traits.Get<SelectableInfo>().Priority)
.FirstOrDefault();
return traits.WithInterface<IIssueOrder>()
.Select( x => x.IssueOrder( this, xy, mi, underCursor ) )
.FirstOrDefault( x => x != null );
}
public RectangleF GetBounds(bool useAltitude)
{
var si = Info.Traits.GetOrDefault<SelectableInfo>();
var size = Size.Value;
var loc = CenterLocation - 0.5f * size;
if (si != null && si.Bounds != null && si.Bounds.Length > 2)
loc += new float2(si.Bounds[2], si.Bounds[3]);
if (useAltitude)
{
var unit = traits.GetOrDefault<Unit>();
if (unit != null) loc -= new float2(0, unit.Altitude);
}
return new RectangleF(loc.X, loc.Y, size.X, size.Y);
}
public bool IsDead { get { return Health <= 0; } }
public bool IsInWorld { get; set; }
public bool RemoveOnDeath = true;
public DamageState GetDamageState()
{
if (Health <= 0)
return DamageState.Dead;
if (Health < this.GetMaxHP() * World.Defaults.ConditionYellow)
return DamageState.Half;
return DamageState.Normal;
}
public void InflictDamage(Actor attacker, int damage, WarheadInfo warhead)
{
if (IsDead) return; /* overkill! don't count extra hits as more kills! */
var oldState = GetDamageState();
/* apply the damage modifiers, if we have any. */
var modifier = (float)traits.WithInterface<IDamageModifier>()
.Select(t => t.GetDamageModifier(warhead)).Product();
damage = (int)(damage * modifier);
Health -= damage;
if (Health <= 0)
{
Health = 0;
attacker.Owner.Kills++;
Owner.Deaths++;
if (RemoveOnDeath)
World.AddFrameEndTask(w => w.Remove(this));
Log.Write("debug", "{0} #{1} killed by {2} #{3}", Info.Name, ActorID, attacker.Info.Name, attacker.ActorID);
}
var maxHP = this.GetMaxHP();
if (Health > maxHP) Health = maxHP;
// Log.Write("debug", "InflictDamage: {0} #{1} -> {2} #{3} raw={4} adj={5} hp={6} mod={7}",
// attacker.Info.Name, attacker.ActorID, Info.Name, ActorID, rawDamage, damage, Health, modifier);
var newState = GetDamageState();
foreach (var nd in traits.WithInterface<INotifyDamage>())
nd.Damaged(this, new AttackInfo
{
Attacker = attacker,
Damage = damage,
DamageState = newState,
DamageStateChanged = newState != oldState,
Warhead = warhead
});
}
public void QueueActivity( IActivity nextActivity )
{
if( currentActivity == null )
{
currentActivity = nextActivity;
return;
}
var act = currentActivity;
while( act.NextActivity != null )
{
act = act.NextActivity;
}
act.NextActivity = nextActivity;
}
public void CancelActivity()
{
if( currentActivity != null )
currentActivity.Cancel( this );
}
// For pathdebug, et al
public IActivity GetCurrentActivity()
{
return currentActivity;
}
public override int GetHashCode()
{
return (int)ActorID;
}
public override bool Equals( object obj )
{
var o = obj as Actor;
return ( o != null && o.ActorID == ActorID );
}
}
public class ActorInitializer
{
public readonly Actor self;
public World world { get { return self.World; } }
public readonly int2 location;
public ActorInitializer( Actor actor, int2 location )
{
this.self = actor;
this.location = location;
}
}
}