88 lines
2.1 KiB
C#
88 lines
2.1 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Graphics
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{
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class HardwarePalette : Sheet
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{
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public const int MaxPalettes = 64;
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int allocated = 0;
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// We need to store the Palettes themselves for the remap palettes to work
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// We should probably try to fix this somehow
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static Dictionary<string, Palette> palettes;
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static Dictionary<string, int> indices;
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public HardwarePalette(Renderer renderer, Map map)
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: base(renderer,new Size(256, MaxPalettes))
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{
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palettes = new Dictionary<string, Palette>();
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indices = new Dictionary<string, int>();
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}
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public Palette GetPalette(string name)
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{
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try { return palettes[name]; }
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catch (KeyNotFoundException)
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{
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throw new InvalidOperationException(
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"Palette `{0}` does not exist".F(name));
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}
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}
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public int GetPaletteIndex(string name)
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{
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try { return indices[name]; }
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catch (KeyNotFoundException)
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{
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throw new InvalidOperationException(
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"Palette `{0}` does not exist".F(name));
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}
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}
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public int AddPalette(string name, Palette p)
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{
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palettes.Add(name, p);
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indices.Add(name, allocated);
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for (int i = 0; i < 256; i++)
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{
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this[new Point(i, allocated)] = p.GetColor(i);
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}
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return allocated++;
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}
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public void UpdatePalette(string name, Palette p)
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{
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palettes[name] = p;
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var j = indices[name];
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for (int i = 0; i < 256; i++)
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{
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this[new Point(i, j)] = p.GetColor(i);
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}
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}
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public void Update(IEnumerable<IPaletteModifier> paletteMods)
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{
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var b = new Bitmap(Bitmap);
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foreach (var mod in paletteMods)
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mod.AdjustPalette(b);
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Texture.SetData(b);
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Game.renderer.PaletteTexture = Texture;
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}
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}
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}
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