Files
OpenRA/OpenRA.Mods.Cnc/IonCannonPower.cs
2010-07-18 16:48:21 +12:00

53 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using OpenRA.Mods.Cnc.Effects;
using OpenRA.Orders;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc
{
class IonCannonPowerInfo : SupportPowerInfo
{
public override object Create(ActorInitializer init) { return new IonCannonPower(init.self, this); }
}
class IonCannonPower : SupportPower, IResolveOrder
{
public IonCannonPower(Actor self, IonCannonPowerInfo info) : base(self, info) { }
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "IonCannon")
{
Owner.World.AddFrameEndTask(w =>
{
Sound.Play(Info.LaunchSound, Game.CellSize * order.TargetLocation.ToFloat2());
w.Add(new IonCannon(self, w, order.TargetLocation));
});
if (Owner == Owner.World.LocalPlayer)
Game.controller.CancelInputMode();
FinishActivate();
}
}
protected override void OnActivate()
{
Game.controller.orderGenerator =
new GenericSelectTargetWithBuilding<IonControl>(Owner.PlayerActor, "IonCannon", "ability");
}
}
class IonControlInfo : TraitInfo<IonControl> { }
class IonControl { }
}