Files
OpenRA/OpenRA.Mods.RA/Activities/Leap.cs
2010-07-18 16:48:21 +12:00

58 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Linq;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
{
class Leap : IActivity
{
Actor target;
float2 initialLocation;
float t;
const int delay = 6;
public Leap(Actor self, Actor target)
{
this.target = target;
initialLocation = self.CenterLocation;
self.traits.Get<RenderInfantry>().Attacking(self);
Sound.Play("dogg5p.aud", self.CenterLocation);
}
public IActivity NextActivity { get; set; }
public IActivity Tick(Actor self)
{
if (target == null || !target.IsInWorld)
return NextActivity;
t += (1f / delay);
self.CenterLocation = float2.Lerp(initialLocation, target.CenterLocation, t);
if (t >= 1f)
{
self.traits.WithInterface<IMove>().FirstOrDefault().SetPosition(self, target.Location);
target.InflictDamage(self, target.Health, null); // kill it
return NextActivity;
}
return this;
}
public void Cancel(Actor self) { target = null; NextActivity = null; }
}
}