Files
OpenRA/OpenRA.Mods.RA/Effects/Parachute.cs
2010-07-18 16:48:21 +12:00

86 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Effects
{
class Parachute : IEffect
{
readonly Animation anim;
readonly Animation paraAnim;
readonly float2 location;
readonly Actor cargo;
readonly Player owner;
float altitude;
const float fallRate = .3f;
public Parachute(Player owner, string image, float2 location, int altitude, Actor cargo)
{
this.location = location;
this.altitude = altitude;
this.cargo = cargo;
this.owner = owner;
anim = new Animation(image);
if (anim.HasSequence("idle"))
anim.PlayFetchIndex("idle", () => 0);
else
anim.PlayFetchIndex("stand", () => 0);
anim.Tick();
paraAnim = new Animation("parach");
paraAnim.PlayThen("open", () => paraAnim.PlayRepeating("idle"));
}
public void Tick(World world)
{
paraAnim.Tick();
altitude -= fallRate;
if (altitude <= 0)
world.AddFrameEndTask(w =>
{
w.Remove(this);
var loc = Traits.Util.CellContaining(location);
cargo.CancelActivity();
var mobile = cargo.traits.WithInterface<IMove>().FirstOrDefault();
if (mobile != null)
mobile.SetPosition(cargo, loc);
else
{
cargo.CenterLocation = Traits.Util.CenterOfCell(loc);
if (cargo.traits.Contains<IOccupySpace>())
world.WorldActor.traits.Get<UnitInfluence>().Add(cargo, cargo.traits.Get<IOccupySpace>());
}
w.Add(cargo);
});
}
public IEnumerable<Renderable> Render()
{
var pos = location - new float2(0, altitude);
yield return new Renderable(anim.Image, location - .5f * anim.Image.size, "shadow", 0);
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, owner.Palette, 2);
yield return new Renderable(paraAnim.Image, pos - .5f * paraAnim.Image.size, owner.Palette, 3);
}
}
}