118 lines
3.4 KiB
C#
Executable File
118 lines
3.4 KiB
C#
Executable File
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see LICENSE.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Linq;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.RA.Render
|
|
{
|
|
class RenderBuildingWallInfo : RenderBuildingInfo
|
|
{
|
|
public readonly int DamageStates = 2;
|
|
public override object Create(ActorInitializer init) { return new RenderBuildingWall(init.self); }
|
|
}
|
|
|
|
class RenderBuildingWall : RenderBuilding
|
|
{
|
|
string seqName;
|
|
int adjacentWalls = 0;
|
|
|
|
public RenderBuildingWall(Actor self)
|
|
: base(self)
|
|
{
|
|
seqName = "idle";
|
|
anim.PlayFetchIndex(seqName, () => adjacentWalls);
|
|
}
|
|
|
|
enum ExtendedDamageState { Normal, ThreeQuarter, Half, Quarter, Dead };
|
|
|
|
ExtendedDamageState GetExtendedState( Actor self, int damage )
|
|
{
|
|
var effectiveHealth = self.Health + damage;
|
|
|
|
if (effectiveHealth <= 0)
|
|
return ExtendedDamageState.Dead;
|
|
|
|
if (effectiveHealth < self.GetMaxHP() * self.World.Defaults.ConditionRed)
|
|
return ExtendedDamageState.Quarter;
|
|
|
|
if (effectiveHealth < self.GetMaxHP() * self.World.Defaults.ConditionYellow)
|
|
return ExtendedDamageState.Half;
|
|
|
|
if (effectiveHealth < self.GetMaxHP() * 0.75)
|
|
return ExtendedDamageState.ThreeQuarter;
|
|
|
|
return ExtendedDamageState.Normal;
|
|
}
|
|
|
|
public override void Damaged(Actor self, AttackInfo e)
|
|
{
|
|
var oldState = GetExtendedState(self, e.Damage);
|
|
var newState = GetExtendedState(self, 0);
|
|
|
|
var numStates = self.Info.Traits.Get<RenderBuildingWallInfo>().DamageStates;
|
|
|
|
if (oldState == newState) return;
|
|
|
|
switch (newState)
|
|
{
|
|
case ExtendedDamageState.Normal:
|
|
seqName = "idle";
|
|
break;
|
|
case ExtendedDamageState.ThreeQuarter:
|
|
if (numStates >= 4)
|
|
seqName = "minor-damaged-idle";
|
|
break;
|
|
case ExtendedDamageState.Half:
|
|
seqName = "damaged-idle";
|
|
Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
|
|
break;
|
|
case ExtendedDamageState.Quarter:
|
|
if (numStates >= 3)
|
|
{
|
|
seqName = "critical-idle";
|
|
Sound.Play(self.Info.Traits.Get<BuildingInfo>().DamagedSound, self.CenterLocation);
|
|
}
|
|
break;
|
|
}
|
|
|
|
anim.PlayFetchIndex(seqName, () => adjacentWalls);
|
|
}
|
|
|
|
bool hasTicked = false;
|
|
public override void Tick(Actor self)
|
|
{
|
|
base.Tick(self);
|
|
|
|
if (!hasTicked)
|
|
{
|
|
var oneCell = new float2(Game.CellSize, Game.CellSize);
|
|
var adjWalls = self.World.FindUnits(self.CenterLocation - oneCell, self.CenterLocation + oneCell)
|
|
.Where(a => a.Info == self.Info && a != self);
|
|
|
|
foreach (var w in adjWalls)
|
|
{
|
|
w.traits.Get<RenderBuildingWall>().AddAdjacentWall(w.Location, self.Location);
|
|
AddAdjacentWall(self.Location, w.Location);
|
|
}
|
|
hasTicked = true;
|
|
}
|
|
}
|
|
|
|
void AddAdjacentWall(int2 location, int2 otherLocation)
|
|
{
|
|
if (otherLocation == location + new int2(0, -1)) adjacentWalls |= 1;
|
|
if (otherLocation == location + new int2(+1, 0)) adjacentWalls |= 2;
|
|
if (otherLocation == location + new int2(0, +1)) adjacentWalls |= 4;
|
|
if (otherLocation == location + new int2(-1, 0)) adjacentWalls |= 8;
|
|
}
|
|
}
|
|
}
|