Files
OpenRA/OpenRA.Mods.RA/SpawnMapActors.cs
2010-07-18 16:48:21 +12:00

35 lines
1.0 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class SpawnMapActorsInfo : TraitInfo<SpawnMapActors> { }
public class SpawnMapActors : IGameStarted
{
public Dictionary<string, Actor> MapActors = new Dictionary<string, Actor>();
public void GameStarted(World world)
{
Game.skipMakeAnims = true; // rude hack
foreach (var actorReference in world.Map.Actors)
MapActors[actorReference.Key] = world.CreateActor(actorReference.Value.Type, actorReference.Value.Location,
world.players.Values.FirstOrDefault(p => p.InternalName == actorReference.Value.Owner));
Game.skipMakeAnims = false;
}
}
}