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d5fd8e5828846a89f826fae931775eb87b88b39b
OpenRA/glsl
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Paul Chote d5fd8e5828 Use varyings for masks instead of overloading gl_TexCoord.
2015-10-17 22:28:19 +01:00
..
line.frag
Remove duplication between world/chrome shaders.
2013-02-23 09:53:46 +13:00
line.vert
Remove duplication between world/chrome shaders.
2013-02-23 09:53:46 +13:00
rgba.frag
Remove duplication between world/chrome shaders.
2013-02-23 09:53:46 +13:00
rgba.vert
Add WorldRgbaSpriteRenderer.
2013-06-15 19:16:08 +12:00
shp.frag
Use varyings for masks instead of overloading gl_TexCoord.
2015-10-17 22:28:19 +01:00
shp.vert
Use varyings for masks instead of overloading gl_TexCoord.
2015-10-17 22:28:19 +01:00
vxl.frag
Use varyings for masks instead of overloading gl_TexCoord.
2015-10-17 22:28:19 +01:00
vxl.vert
Use varyings for masks instead of overloading gl_TexCoord.
2015-10-17 22:28:19 +01:00
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