80 lines
2.3 KiB
C#
80 lines
2.3 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Linq;
|
|
using OpenRA.Effects;
|
|
using OpenRA.Mods.Common.Effects;
|
|
using OpenRA.Mods.Common.Traits;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Activities
|
|
{
|
|
class Demolish : Enter
|
|
{
|
|
readonly Actor target;
|
|
readonly IDemolishable[] demolishables;
|
|
readonly int delay;
|
|
readonly int flashes;
|
|
readonly int flashesDelay;
|
|
readonly int flashInterval;
|
|
readonly int flashDuration;
|
|
readonly INotifyDemolition[] notifiers;
|
|
|
|
public Demolish(Actor self, Actor target, EnterBehaviour enterBehaviour, int delay,
|
|
int flashes, int flashesDelay, int flashInterval, int flashDuration)
|
|
: base(self, target, enterBehaviour)
|
|
{
|
|
this.target = target;
|
|
demolishables = target.TraitsImplementing<IDemolishable>().ToArray();
|
|
notifiers = self.TraitsImplementing<INotifyDemolition>().ToArray();
|
|
this.delay = delay;
|
|
this.flashes = flashes;
|
|
this.flashesDelay = flashesDelay;
|
|
this.flashInterval = flashInterval;
|
|
this.flashDuration = flashDuration;
|
|
}
|
|
|
|
protected override bool CanReserve(Actor self)
|
|
{
|
|
return demolishables.Any(i => i.IsValidTarget(target, self));
|
|
}
|
|
|
|
protected override void OnInside(Actor self)
|
|
{
|
|
self.World.AddFrameEndTask(w =>
|
|
{
|
|
if (target.IsDead)
|
|
return;
|
|
|
|
foreach (var ind in notifiers)
|
|
ind.Demolishing(self);
|
|
|
|
for (var f = 0; f < flashes; f++)
|
|
w.Add(new DelayedAction(flashesDelay + f * flashInterval, () =>
|
|
w.Add(new FlashTarget(target, ticks: flashDuration))));
|
|
|
|
w.Add(new DelayedAction(delay, () =>
|
|
{
|
|
if (target.IsDead)
|
|
return;
|
|
|
|
var modifiers = target.TraitsImplementing<IDamageModifier>()
|
|
.Concat(self.Owner.PlayerActor.TraitsImplementing<IDamageModifier>())
|
|
.Select(t => t.GetDamageModifier(self, null));
|
|
|
|
if (Util.ApplyPercentageModifiers(100, modifiers) > 0)
|
|
demolishables.Do(d => d.Demolish(target, self));
|
|
}));
|
|
});
|
|
}
|
|
}
|
|
}
|