147 lines
4.2 KiB
C#
147 lines
4.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileSystem;
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using OpenRA.Mods.Common.Lint;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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class CheckYaml : IUtilityCommand
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{
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string IUtilityCommand.Name => "--check-yaml";
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static int errors = 0;
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// mimic Windows compiler error format
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static void EmitError(string e)
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{
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Console.WriteLine("OpenRA.Utility(1,1): Error: {0}", e);
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++errors;
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}
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static void EmitWarning(string e)
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{
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Console.WriteLine("OpenRA.Utility(1,1): Warning: {0}", e);
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}
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bool IUtilityCommand.ValidateArguments(string[] args)
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{
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return true;
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}
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[Desc("[MAPFILE]", "Check a mod or map for certain yaml errors.")]
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void IUtilityCommand.Run(Utility utility, string[] args)
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{
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// HACK: The engine code assumes that Game.modData is set.
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var modData = Game.ModData = utility.ModData;
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try
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{
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Log.AddChannel("debug", null);
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Log.AddChannel("perf", null);
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// bind some nonfatal error handling into FieldLoader, so we don't just *explode*.
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ObjectCreator.MissingTypeAction = s => EmitError("Missing Type: {0}".F(s));
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FieldLoader.UnknownFieldAction = (s, f) => EmitError("FieldLoader: Missing field `{0}` on `{1}`".F(s, f.Name));
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var maps = new List<Map>();
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if (args.Length < 2)
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{
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Console.WriteLine("Testing mod: {0}".F(modData.Manifest.Metadata.Title));
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// Run all rule checks on the default mod rules.
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CheckRules(modData, modData.DefaultRules);
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// Run all generic (not mod-level) checks here.
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foreach (var customPassType in modData.ObjectCreator.GetTypesImplementing<ILintPass>())
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{
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try
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{
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var customPass = (ILintPass)modData.ObjectCreator.CreateBasic(customPassType);
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customPass.Run(EmitError, EmitWarning, modData);
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}
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catch (Exception e)
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{
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EmitError("{0} failed with exception: {1}".F(customPassType, e));
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}
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}
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// Use all system maps for lint checking
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maps = modData.MapCache.EnumerateMapsWithoutCaching().ToList();
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}
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else
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maps.Add(new Map(modData, new Folder(Platform.EngineDir).OpenPackage(args[1], modData.ModFiles)));
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foreach (var testMap in maps)
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{
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Console.WriteLine("Testing map: {0}".F(testMap.Title));
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// Lint tests can't be trusted if the map rules are bogus
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// so report that problem then skip the tests
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if (testMap.InvalidCustomRules)
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{
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EmitError(testMap.InvalidCustomRulesException.ToString());
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continue;
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}
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// Run all rule checks on the map if it defines custom rules.
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if (testMap.RuleDefinitions != null || testMap.VoiceDefinitions != null || testMap.WeaponDefinitions != null)
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CheckRules(modData, testMap.Rules, testMap);
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// Run all map-level checks here.
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foreach (var customMapPassType in modData.ObjectCreator.GetTypesImplementing<ILintMapPass>())
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{
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try
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{
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var customMapPass = (ILintMapPass)modData.ObjectCreator.CreateBasic(customMapPassType);
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customMapPass.Run(EmitError, EmitWarning, modData, testMap);
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}
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catch (Exception e)
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{
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EmitError("{0} failed with exception: {1}".F(customMapPassType, e));
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}
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}
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}
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if (errors > 0)
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{
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Console.WriteLine("Errors: {0}", errors);
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Environment.Exit(1);
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}
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}
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catch (Exception e)
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{
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EmitError("Failed with exception: {0}".F(e));
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Environment.Exit(1);
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}
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}
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void CheckRules(ModData modData, Ruleset rules, Map map = null)
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{
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foreach (var customRulesPassType in modData.ObjectCreator.GetTypesImplementing<ILintRulesPass>())
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{
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try
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{
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var customRulesPass = (ILintRulesPass)modData.ObjectCreator.CreateBasic(customRulesPassType);
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customRulesPass.Run(EmitError, EmitWarning, modData, rules);
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}
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catch (Exception e)
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{
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EmitError("{0} failed with exception: {1}".F(customRulesPassType, e));
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}
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}
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}
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}
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}
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