53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.Mods.Cnc.Effects;
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using OpenRA.Orders;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc
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{
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class IonCannonPowerInfo : SupportPowerInfo
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{
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public override object Create(ActorInitializer init) { return new IonCannonPower(init.self, this); }
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}
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class IonCannonPower : SupportPower, IResolveOrder
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{
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public IonCannonPower(Actor self, IonCannonPowerInfo info) : base(self, info) { }
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "IonCannon")
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{
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Owner.World.AddFrameEndTask(w =>
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{
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Sound.Play(Info.LaunchSound, Game.CellSize * order.TargetLocation.ToFloat2());
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w.Add(new IonCannon(self, w, order.TargetLocation));
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});
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if (Owner == Owner.World.LocalPlayer)
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self.World.CancelInputMode();
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FinishActivate();
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}
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}
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protected override void OnActivate()
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{
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Self.World.OrderGenerator =
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new GenericSelectTargetWithBuilding<IonControl>(Owner.PlayerActor, "IonCannon", "ability");
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}
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}
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class IonControlInfo : TraitInfo<IonControl> { }
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class IonControl { }
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}
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