Files
OpenRA/OpenRa.Game/Traits/OreRefinery.cs

39 lines
1.0 KiB
C#

using OpenRa.Traits.Activities;
namespace OpenRa.Traits
{
class OreRefineryInfo : ITraitInfo
{
public object Create(Actor self) { return new OreRefinery(self); }
}
class OreRefinery : IAcceptOre
{
Actor self;
public OreRefinery(Actor self)
{
this.self = self;
self.World.AddFrameEndTask(
w =>
{ /* create the free harvester! */
var harvester = w.CreateActor("harv", self.Location + new int2(1, 2), self.Owner);
var unit = harvester.traits.Get<Unit>();
var mobile = harvester.traits.Get<Mobile>();
unit.Facing = 64;
harvester.QueueActivity(new Harvest());
});
}
public int2 DeliverOffset { get { return new int2(1, 2); } }
public void OnDock(Actor harv, DeliverOre dockOrder)
{
var unit = harv.traits.Get<Unit>();
if (unit.Facing != 64)
harv.QueueActivity(new Turn(64));
// TODO: This should be delayed until the turn order is complete
harv.traits.Get<Harvester>().Deliver(harv, self);
harv.QueueActivity(new Harvest());
}
}
}