Files
OpenRA/OpenRA.Mods.RA/Air/EjectOnDeath.cs
Paul Chote d6fcaafd78 Let parachute cargo render themselves.
This allows for tanks and other multi-sprite
actors to render correctly while dropping.
2013-02-25 21:10:16 +13:00

52 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.FileFormats;
using OpenRA.Mods.RA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class EjectOnDeathInfo : TraitInfo<EjectOnDeath>
{
[ActorReference]
public readonly string PilotActor = "E1";
public readonly int SuccessRate = 50;
public readonly string ChuteSound = "chute1.aud";
}
public class EjectOnDeath : INotifyKilled
{
public void Killed(Actor self, AttackInfo e)
{
var info = self.Info.Traits.Get<EjectOnDeathInfo>();
var pilot = self.World.CreateActor(false, info.PilotActor.ToLowerInvariant(),
new TypeDictionary { new OwnerInit(self.Owner) });
var r = self.World.SharedRandom.Next(1, 100);
var aircraft = self.Trait<IMove>();
if (IsSuitableCell(pilot, self.Location) && r > 100 - info.SuccessRate && aircraft.Altitude > 10
&& self.Owner.WinState != WinState.Lost)
{
self.World.AddFrameEndTask(w => w.Add(new Parachute(pilot,
Util.CenterOfCell(self.CenterLocation.ToCPos()), aircraft.Altitude)));
Sound.Play(info.ChuteSound, self.CenterLocation);
}
else
pilot.Destroy();
}
bool IsSuitableCell(Actor actorToDrop, CPos p)
{
return actorToDrop.Trait<ITeleportable>().CanEnterCell(p);
}
}
}