Files
OpenRA/OpenRA.Mods.Common/Traits/Palettes/ColorPickerPalette.cs
2023-04-08 18:05:20 +03:00

80 lines
2.7 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
[Desc("Create a color picker palette from another palette.")]
class ColorPickerPaletteInfo : TraitInfo
{
[PaletteDefinition]
[FieldLoader.Require]
[Desc("Internal palette name.")]
public readonly string Name = null;
[PaletteReference]
[FieldLoader.Require]
[Desc("The name of the palette to base off.")]
public readonly string BasePalette = null;
[Desc("Remap these indices to player colors.")]
public readonly int[] RemapIndex = Array.Empty<int>();
[Desc("Allow palette modifiers to change the palette.")]
public readonly bool AllowModifiers = true;
public override object Create(ActorInitializer init) { return new ColorPickerPalette(this); }
}
class ColorPickerPalette : ILoadsPalettes, IProvidesAssetBrowserColorPickerPalettes, ITickRender
{
readonly ColorPickerPaletteInfo info;
Color color;
Color preferredColor;
public ColorPickerPalette(ColorPickerPaletteInfo info)
{
this.info = info;
// All users need to use the same TraitInfo instance, chosen as the default mod rules
var colorManager = Game.ModData.DefaultRules.Actors[SystemActors.World].TraitInfo<IColorPickerManagerInfo>();
colorManager.OnColorPickerColorUpdate += c => preferredColor = c;
preferredColor = Game.Settings.Player.Color;
}
void ILoadsPalettes.LoadPalettes(WorldRenderer wr)
{
color = preferredColor;
var remap = new PlayerColorRemap(info.RemapIndex.Length == 0 ? Enumerable.Range(0, 256).ToArray() : info.RemapIndex, color);
wr.AddPalette(info.Name, new ImmutablePalette(wr.Palette(info.BasePalette).Palette, remap), info.AllowModifiers);
}
IEnumerable<string> IProvidesAssetBrowserColorPickerPalettes.ColorPickerPaletteNames { get { yield return info.Name; } }
void ITickRender.TickRender(WorldRenderer wr, Actor self)
{
if (color == preferredColor)
return;
color = preferredColor;
var remap = new PlayerColorRemap(info.RemapIndex.Length == 0 ? Enumerable.Range(0, 256).ToArray() : info.RemapIndex, color);
wr.ReplacePalette(info.Name, new ImmutablePalette(wr.Palette(info.BasePalette).Palette, remap));
}
}
}