Files
OpenRA/mods/cnc/maps/nod03b/nod03b.lua
2023-01-11 11:58:54 +02:00

104 lines
3.3 KiB
Lua

--[[
Copyright (c) The OpenRA Developers and Contributors
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
NodUnits = { "e1", "e1", "bggy", "bike", "e1", "e1", "bike", "bggy", "e1", "e1" }
Engineers = { "e6", "e6", "e6" }
FirstAttackWaveUnits = { "e1", "e1", "e2" }
SecondAttackWaveUnits = { "e1", "e1", "e1" }
ThirdAttackWaveUnits = { "e1", "e1", "e1", "e2" }
GDIBase = { Base1, Base2, Base3, Base4, Base5, Base6, Base7 }
Humvees = { Humvee1, Humvee2 }
HumveeFootprint = { CPos.New(22,26), CPos.New(23,26), CPos.New(24,26), CPos.New(34,25), CPos.New(35,25) }
SendAttackWave = function(units, action)
Reinforcements.Reinforce(GDI, units, { GDIBarracksSpawn.Location, WP0.Location, WP1.Location }, 15, action)
end
FirstAttackWave = function(soldier)
soldier.AttackMove(WP2.Location)
soldier.AttackMove(WP3.Location)
soldier.AttackMove(WP4.Location)
soldier.AttackMove(PlayerBase.Location)
end
SecondAttackWave = function(soldier)
soldier.AttackMove(WP5.Location)
soldier.AttackMove(WP6.Location)
soldier.AttackMove(WP7.Location)
soldier.AttackMove(WP9.Location)
soldier.AttackMove(PlayerBase.Location)
end
WorldLoaded = function()
Nod = Player.GetPlayer("Nod")
GDI = Player.GetPlayer("GDI")
InitObjectives(Nod)
CapturePrison = AddPrimaryObjective(Nod, "capture-prison")
DestroyGDI = AddSecondaryObjective(Nod, "destroy-gdi-forces")
Trigger.OnKilled(TechCenter, function()
Nod.MarkFailedObjective(CapturePrison)
end)
Trigger.OnCapture(TechCenter, function()
Trigger.AfterDelay(DateTime.Seconds(2), function()
Nod.MarkCompletedObjective(CapturePrison)
end)
end)
Media.PlaySpeechNotification(Nod, "Reinforce")
Reinforcements.Reinforce(Nod, { "mcv" }, { McvEntry.Location, McvDeploy.Location })
Reinforcements.Reinforce(Nod, NodUnits, { NodEntry.Location, NodRallypoint.Location })
Trigger.AfterDelay(DateTime.Seconds(15), function()
Media.PlaySpeechNotification(Nod, "Reinforce")
Reinforcements.Reinforce(Nod, Engineers, { McvEntry.Location, PlayerBase.Location })
end)
Trigger.AfterDelay(DateTime.Seconds(40), function() SendAttackWave(FirstAttackWaveUnits, FirstAttackWave) end)
Trigger.AfterDelay(DateTime.Seconds(80), function() SendAttackWave(SecondAttackWaveUnits, SecondAttackWave) end)
Trigger.AfterDelay(DateTime.Seconds(140), function() SendAttackWave(ThirdAttackWaveUnits, FirstAttackWave) end)
local humveeTriggered
Trigger.OnEnteredFootprint(HumveeFootprint, function(actor, id)
if actor.Owner == Nod and not humveeTriggered then
Trigger.RemoveFootprintTrigger(id)
humveeTriggered = true
Utils.Do(Humvees, function(a)
if not a.IsDead then
IdleHunt(a)
end
end)
end
end)
Trigger.OnAnyKilled(GDIBase, function()
if not BaseAttacked then
BaseAttacked = true
Utils.Do(GDI.GetGroundAttackers(), function(unit)
IdleHunt(unit)
end)
end
end)
end
Tick = function()
if DateTime.GameTime > 2 then
if Nod.HasNoRequiredUnits() then
Nod.MarkFailedObjective(CapturePrison)
end
if GDI.HasNoRequiredUnits() then
Nod.MarkCompletedObjective(DestroyGDI)
end
end
end