104 lines
3.3 KiB
Lua
104 lines
3.3 KiB
Lua
--[[
|
|
Copyright (c) The OpenRA Developers and Contributors
|
|
This file is part of OpenRA, which is free software. It is made
|
|
available to you under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation, either version 3 of
|
|
the License, or (at your option) any later version. For more
|
|
information, see COPYING.
|
|
]]
|
|
|
|
NodUnits = { "e1", "e1", "bggy", "bike", "e1", "e1", "bike", "bggy", "e1", "e1" }
|
|
Engineers = { "e6", "e6", "e6" }
|
|
FirstAttackWaveUnits = { "e1", "e1", "e2" }
|
|
SecondAttackWaveUnits = { "e1", "e1", "e1" }
|
|
ThirdAttackWaveUnits = { "e1", "e1", "e1", "e2" }
|
|
GDIBase = { Base1, Base2, Base3, Base4, Base5, Base6, Base7 }
|
|
Humvees = { Humvee1, Humvee2 }
|
|
HumveeFootprint = { CPos.New(22,26), CPos.New(23,26), CPos.New(24,26), CPos.New(34,25), CPos.New(35,25) }
|
|
|
|
SendAttackWave = function(units, action)
|
|
Reinforcements.Reinforce(GDI, units, { GDIBarracksSpawn.Location, WP0.Location, WP1.Location }, 15, action)
|
|
end
|
|
|
|
FirstAttackWave = function(soldier)
|
|
soldier.AttackMove(WP2.Location)
|
|
soldier.AttackMove(WP3.Location)
|
|
soldier.AttackMove(WP4.Location)
|
|
soldier.AttackMove(PlayerBase.Location)
|
|
end
|
|
|
|
SecondAttackWave = function(soldier)
|
|
soldier.AttackMove(WP5.Location)
|
|
soldier.AttackMove(WP6.Location)
|
|
soldier.AttackMove(WP7.Location)
|
|
soldier.AttackMove(WP9.Location)
|
|
soldier.AttackMove(PlayerBase.Location)
|
|
end
|
|
|
|
WorldLoaded = function()
|
|
Nod = Player.GetPlayer("Nod")
|
|
GDI = Player.GetPlayer("GDI")
|
|
|
|
InitObjectives(Nod)
|
|
|
|
CapturePrison = AddPrimaryObjective(Nod, "capture-prison")
|
|
DestroyGDI = AddSecondaryObjective(Nod, "destroy-gdi-forces")
|
|
|
|
Trigger.OnKilled(TechCenter, function()
|
|
Nod.MarkFailedObjective(CapturePrison)
|
|
end)
|
|
|
|
Trigger.OnCapture(TechCenter, function()
|
|
Trigger.AfterDelay(DateTime.Seconds(2), function()
|
|
Nod.MarkCompletedObjective(CapturePrison)
|
|
end)
|
|
end)
|
|
|
|
Media.PlaySpeechNotification(Nod, "Reinforce")
|
|
Reinforcements.Reinforce(Nod, { "mcv" }, { McvEntry.Location, McvDeploy.Location })
|
|
Reinforcements.Reinforce(Nod, NodUnits, { NodEntry.Location, NodRallypoint.Location })
|
|
Trigger.AfterDelay(DateTime.Seconds(15), function()
|
|
Media.PlaySpeechNotification(Nod, "Reinforce")
|
|
Reinforcements.Reinforce(Nod, Engineers, { McvEntry.Location, PlayerBase.Location })
|
|
end)
|
|
|
|
Trigger.AfterDelay(DateTime.Seconds(40), function() SendAttackWave(FirstAttackWaveUnits, FirstAttackWave) end)
|
|
Trigger.AfterDelay(DateTime.Seconds(80), function() SendAttackWave(SecondAttackWaveUnits, SecondAttackWave) end)
|
|
Trigger.AfterDelay(DateTime.Seconds(140), function() SendAttackWave(ThirdAttackWaveUnits, FirstAttackWave) end)
|
|
|
|
local humveeTriggered
|
|
Trigger.OnEnteredFootprint(HumveeFootprint, function(actor, id)
|
|
if actor.Owner == Nod and not humveeTriggered then
|
|
Trigger.RemoveFootprintTrigger(id)
|
|
humveeTriggered = true
|
|
|
|
Utils.Do(Humvees, function(a)
|
|
if not a.IsDead then
|
|
IdleHunt(a)
|
|
end
|
|
end)
|
|
end
|
|
end)
|
|
|
|
Trigger.OnAnyKilled(GDIBase, function()
|
|
if not BaseAttacked then
|
|
BaseAttacked = true
|
|
Utils.Do(GDI.GetGroundAttackers(), function(unit)
|
|
IdleHunt(unit)
|
|
end)
|
|
end
|
|
end)
|
|
end
|
|
|
|
Tick = function()
|
|
if DateTime.GameTime > 2 then
|
|
if Nod.HasNoRequiredUnits() then
|
|
Nod.MarkFailedObjective(CapturePrison)
|
|
end
|
|
|
|
if GDI.HasNoRequiredUnits() then
|
|
Nod.MarkCompletedObjective(DestroyGDI)
|
|
end
|
|
end
|
|
end
|