Files
OpenRA/OpenRA.Renderer.SdlCommon/SdlGraphics.cs

223 lines
6.3 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using OpenRA.Graphics;
using Tao.OpenGl;
using Tao.Sdl;
namespace OpenRA.Renderer.SdlCommon
{
public abstract class SdlGraphics : IGraphicsDevice
{
Size windowSize;
SdlInput input;
public Size WindowSize { get { return windowSize; } }
public SdlGraphics(Size size, WindowMode window, string[] extensions)
{
windowSize = size;
InitializeSdlGl(ref windowSize, window, extensions);
Gl.glEnableClientState(Gl.GL_VERTEX_ARRAY);
ErrorHandler.CheckGlError();
Gl.glEnableClientState(Gl.GL_TEXTURE_COORD_ARRAY);
ErrorHandler.CheckGlError();
Sdl.SDL_SetModState(0);
input = new SdlInput();
}
IntPtr InitializeSdlGl(ref Size size, WindowMode window, string[] requiredExtensions)
{
Sdl.SDL_Init(Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_DOUBLEBUFFER, 1);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_RED_SIZE, 8);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_GREEN_SIZE, 8);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_BLUE_SIZE, 8);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_ALPHA_SIZE, 0);
int windowFlags = 0;
switch (window)
{
case WindowMode.Fullscreen:
windowFlags |= Sdl.SDL_FULLSCREEN;
break;
case WindowMode.PseudoFullscreen:
windowFlags |= Sdl.SDL_NOFRAME;
Environment.SetEnvironmentVariable("SDL_VIDEO_WINDOW_POS", "0,0");
break;
case WindowMode.Windowed:
Environment.SetEnvironmentVariable("SDL_VIDEO_CENTERED", "1");
break;
default:
break;
}
var info = (Sdl.SDL_VideoInfo)Marshal.PtrToStructure(
Sdl.SDL_GetVideoInfo(), typeof(Sdl.SDL_VideoInfo));
Console.WriteLine("Desktop resolution: {0}x{1}",
info.current_w, info.current_h);
if (size.Width == 0 && size.Height == 0)
{
Console.WriteLine("No custom resolution provided, using desktop resolution");
size = new Size(info.current_w, info.current_h);
}
Console.WriteLine("Using resolution: {0}x{1}", size.Width, size.Height);
var surf = Sdl.SDL_SetVideoMode(size.Width, size.Height, 0, Sdl.SDL_OPENGL | windowFlags);
if (surf == IntPtr.Zero)
Console.WriteLine("Failed to set video mode.");
Sdl.SDL_WM_SetCaption("OpenRA", "OpenRA");
Sdl.SDL_ShowCursor(0);
Sdl.SDL_EnableUNICODE(1);
Sdl.SDL_EnableKeyRepeat(Sdl.SDL_DEFAULT_REPEAT_DELAY, Sdl.SDL_DEFAULT_REPEAT_INTERVAL);
ErrorHandler.CheckGlError();
var extensions = Gl.glGetString(Gl.GL_EXTENSIONS);
if (extensions == null)
Console.WriteLine("Failed to fetch GL_EXTENSIONS, this is bad.");
var missingExtensions = requiredExtensions.Where(r => !extensions.Contains(r)).ToArray();
if (missingExtensions.Any())
{
ErrorHandler.WriteGraphicsLog("Unsupported GPU: Missing extensions: {0}"
.F(missingExtensions.JoinWith(",")));
throw new InvalidProgramException("Unsupported GPU. See graphics.log for details.");
}
return surf;
}
public virtual void Quit()
{
Sdl.SDL_Quit();
}
int ModeFromPrimitiveType(PrimitiveType pt)
{
switch (pt)
{
case PrimitiveType.PointList: return Gl.GL_POINTS;
case PrimitiveType.LineList: return Gl.GL_LINES;
case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES;
case PrimitiveType.QuadList: return Gl.GL_QUADS;
}
throw new NotImplementedException();
}
public void DrawPrimitives(PrimitiveType pt, int firstVertex, int numVertices)
{
Gl.glDrawArrays(ModeFromPrimitiveType(pt), firstVertex, numVertices);
ErrorHandler.CheckGlError();
}
public void Clear()
{
Gl.glClearColor(0, 0, 0, 0);
ErrorHandler.CheckGlError();
Gl.glClear(Gl.GL_COLOR_BUFFER_BIT);
ErrorHandler.CheckGlError();
}
public void EnableDepthBuffer()
{
Gl.glClear(Gl.GL_DEPTH_BUFFER_BIT);
ErrorHandler.CheckGlError();
Gl.glEnable(Gl.GL_DEPTH_TEST);
ErrorHandler.CheckGlError();
}
public void DisableDepthBuffer()
{
Gl.glDisable(Gl.GL_DEPTH_TEST);
ErrorHandler.CheckGlError();
}
public void SetBlendMode(BlendMode mode)
{
Gl.glBlendEquation(Gl.GL_FUNC_ADD);
ErrorHandler.CheckGlError();
switch (mode)
{
case BlendMode.None:
Gl.glDisable(Gl.GL_BLEND);
break;
case BlendMode.Alpha:
Gl.glEnable(Gl.GL_BLEND);
ErrorHandler.CheckGlError();
Gl.glBlendFunc(Gl.GL_SRC_ALPHA, Gl.GL_ONE_MINUS_SRC_ALPHA);
break;
case BlendMode.Additive:
Gl.glEnable(Gl.GL_BLEND);
ErrorHandler.CheckGlError();
Gl.glBlendFunc(Gl.GL_ONE, Gl.GL_ONE);
break;
case BlendMode.Subtractive:
Gl.glEnable(Gl.GL_BLEND);
ErrorHandler.CheckGlError();
Gl.glBlendFunc(Gl.GL_ONE, Gl.GL_ONE);
ErrorHandler.CheckGlError();
Gl.glBlendEquation(Gl.GL_FUNC_REVERSE_SUBTRACT);
break;
case BlendMode.Multiply:
Gl.glEnable(Gl.GL_BLEND);
ErrorHandler.CheckGlError();
Gl.glBlendFuncSeparate(Gl.GL_DST_COLOR, Gl.GL_ZERO, Gl.GL_ONE, Gl.GL_ONE_MINUS_SRC_ALPHA);
ErrorHandler.CheckGlError();
break;
}
ErrorHandler.CheckGlError();
}
public void EnableScissor(int left, int top, int width, int height)
{
if (width < 0) width = 0;
if (height < 0) height = 0;
Gl.glScissor(left, windowSize.Height - (top + height), width, height);
ErrorHandler.CheckGlError();
Gl.glEnable(Gl.GL_SCISSOR_TEST);
ErrorHandler.CheckGlError();
}
public void DisableScissor()
{
Gl.glDisable(Gl.GL_SCISSOR_TEST);
ErrorHandler.CheckGlError();
}
public void SetLineWidth(float width)
{
Gl.glLineWidth(width);
ErrorHandler.CheckGlError();
}
public void Present() { Sdl.SDL_GL_SwapBuffers(); }
public void PumpInput(IInputHandler inputHandler) { input.PumpInput(inputHandler); }
public IVertexBuffer<Vertex> CreateVertexBuffer(int size) { return new VertexBuffer<Vertex>(size); }
public ITexture CreateTexture() { return new Texture(); }
public ITexture CreateTexture(Bitmap bitmap) { return new Texture(bitmap); }
public IFrameBuffer CreateFrameBuffer(Size s) { return new FrameBuffer(s); }
public abstract IShader CreateShader(string name);
}
}