46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Drawing;
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using OpenRa.Traits;
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namespace OpenRa.Orders
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{
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class ChronoshiftDestinationOrderGenerator : IOrderGenerator
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{
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public readonly Actor self;
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public ChronoshiftDestinationOrderGenerator(Actor self)
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{
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this.self = self;
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}
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public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
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{
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if (mi.Button == MouseButton.Left)
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{
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Game.controller.CancelInputMode();
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yield break;
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}
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yield return new Order("Chronoshift", self, xy);
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yield return new Order("ChronosphereFinish", self.Owner.PlayerActor);
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}
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public void Tick( World world ) {}
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public void Render( World world )
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{
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world.WorldRenderer.DrawSelectionBox(self, Color.White, true);
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}
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public Cursor GetCursor(World world, int2 xy, MouseInput mi)
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{
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if (!world.LocalPlayer.Shroud.IsExplored(xy))
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return Cursor.MoveBlocked;
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var movement = self.traits.GetOrDefault<IMovement>();
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return (movement.CanEnterCell(xy)) ? Cursor.Chronoshift : Cursor.MoveBlocked;
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}
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}
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}
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