61 lines
1.7 KiB
C#
61 lines
1.7 KiB
C#
using System.Collections.Generic;
|
|
using OpenRa.GameRules;
|
|
using OpenRa.Traits;
|
|
|
|
namespace OpenRa.Orders
|
|
{
|
|
class PlaceBuildingOrderGenerator : IOrderGenerator
|
|
{
|
|
readonly Actor Producer;
|
|
readonly string Building;
|
|
BuildingInfo BuildingInfo { get { return Rules.Info[ Building ].Traits.Get<BuildingInfo>(); } }
|
|
|
|
public PlaceBuildingOrderGenerator(Actor producer, string name)
|
|
{
|
|
Producer = producer;
|
|
Building = name;
|
|
}
|
|
|
|
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
|
|
{
|
|
if (mi.Button == MouseButton.Right)
|
|
Game.controller.CancelInputMode();
|
|
|
|
return InnerOrder(world, xy, mi);
|
|
}
|
|
|
|
IEnumerable<Order> InnerOrder(World world, int2 xy, MouseInput mi)
|
|
{
|
|
if (mi.Button == MouseButton.Left)
|
|
{
|
|
var topLeft = xy - Footprint.AdjustForBuildingSize( BuildingInfo );
|
|
if (!world.CanPlaceBuilding( Building, BuildingInfo, topLeft, null)
|
|
|| !world.IsCloseEnoughToBase(Producer.Owner, Building, BuildingInfo, topLeft))
|
|
{
|
|
Sound.Play("nodeply1.aud");
|
|
yield break;
|
|
}
|
|
|
|
yield return new Order("PlaceBuilding", Producer.Owner.PlayerActor, topLeft, Building);
|
|
}
|
|
}
|
|
|
|
public void Tick( World world )
|
|
{
|
|
var producing = Producer.traits.Get<Traits.ProductionQueue>().CurrentItem( Rules.Info[ Building ].Category );
|
|
if (producing == null || producing.Item != Building || producing.RemainingTime != 0)
|
|
Game.controller.CancelInputMode();
|
|
}
|
|
|
|
public void Render( World world )
|
|
{
|
|
world.WorldRenderer.uiOverlay.DrawBuildingGrid( world, Building, BuildingInfo );
|
|
}
|
|
|
|
public Cursor GetCursor(World world, int2 xy, MouseInput mi)
|
|
{
|
|
return Cursor.Default;
|
|
}
|
|
}
|
|
}
|