Files
OpenRA/OpenRa.Game/Traits/Plane.cs
2010-01-24 12:25:46 +13:00

73 lines
1.9 KiB
C#

using System;
using OpenRa.Traits.Activities;
namespace OpenRa.Traits
{
class PlaneInfo : ITraitInfo
{
public object Create(Actor self) { return new Plane(self); }
}
class Plane : IIssueOrder, IResolveOrder, IMovement
{
public IDisposable reservation;
public Plane(Actor self) {}
// todo: push into data!
static bool PlaneCanEnter(Actor a)
{
if (a.Info.Name == "afld") return true;
if (a.Info.Name == "fix") return true;
return false;
}
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button == MouseButton.Left) return null;
if (underCursor == null)
return new Order("Move", self, xy);
if (PlaneCanEnter(underCursor)
&& underCursor.Owner == self.Owner
&& !Reservable.IsReserved(underCursor))
return new Order("Enter", self, underCursor);
return null;
}
public void ResolveOrder(Actor self, Order order)
{
if (reservation != null)
{
reservation.Dispose();
reservation = null;
}
if (order.OrderString == "Move")
{
self.CancelActivity();
self.QueueActivity(new Fly(Util.CenterOfCell(order.TargetLocation)));
self.QueueActivity(new ReturnToBase(self, null));
self.QueueActivity(new Rearm());
}
if (order.OrderString == "Enter")
{
if (Reservable.IsReserved(order.TargetActor)) return;
var res = order.TargetActor.traits.GetOrDefault<Reservable>();
if (res != null)
reservation = res.Reserve(self);
self.CancelActivity();
self.QueueActivity(new ReturnToBase(self, order.TargetActor));
self.QueueActivity(order.TargetActor.Info.Name == "afld"
? (IActivity)new Rearm() : new Repair(true));
}
}
public UnitMovementType GetMovementType() { return UnitMovementType.Fly; }
public bool CanEnterCell(int2 location) { return true; }
}
}