67 lines
1.7 KiB
C#
67 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using BluntDirectX.Direct3D;
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using OpenRa.FileFormats;
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using System.Drawing;
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using System.Windows.Forms;
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namespace OpenRa.Game
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{
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class World
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{
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List<Actor> actors = new List<Actor>();
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List<Action<World>> frameEndActions = new List<Action<World>>();
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SpriteRenderer spriteRenderer;
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Viewport viewport;
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public ISelectable myUnit;
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public World(Renderer renderer, Viewport viewport)
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{
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this.viewport = viewport;
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viewport.AddRegion(Region.Create(viewport, DockStyle.Left, viewport.Width - 128, Draw));
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spriteRenderer = new SpriteRenderer(renderer, true);
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}
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public void Add(Actor a) { actors.Add(a); }
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public void Remove( Actor a ) { actors.Remove( a ); }
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public void AddFrameEndTask( Action<World> a ) { frameEndActions.Add( a ); }
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int lastTime = Environment.TickCount;
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void Draw( Game game )
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{
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int t = Environment.TickCount;
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int dt = t - lastTime;
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lastTime = t;
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Range<float2> range = new Range<float2>(viewport.Location, viewport.Location + viewport.Size);
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foreach (Actor a in actors)
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{
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a.Tick( game, dt );
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Sprite[] images = a.CurrentImages;
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float2 loc = a.RenderLocation;
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if( loc.X > range.End.X || loc.X < range.Start.X - images[ 0 ].bounds.Width )
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continue;
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if( loc.Y > range.End.Y || loc.Y < range.Start.Y - images[ 0 ].bounds.Height )
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continue;
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foreach( Sprite image in images )
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spriteRenderer.DrawSprite(image, loc, a.palette);
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}
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foreach( Action<World> a in frameEndActions )
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{
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a( this );
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}
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frameEndActions.Clear();
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spriteRenderer.Flush();
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}
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}
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}
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