Files
OpenRA/OpenRa.Game/World.cs

67 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using BluntDirectX.Direct3D;
using OpenRa.FileFormats;
using System.Drawing;
using System.Windows.Forms;
namespace OpenRa.Game
{
class World
{
List<Actor> actors = new List<Actor>();
List<Action<World>> frameEndActions = new List<Action<World>>();
SpriteRenderer spriteRenderer;
Viewport viewport;
public ISelectable myUnit;
public World(Renderer renderer, Viewport viewport)
{
this.viewport = viewport;
viewport.AddRegion(Region.Create(viewport, DockStyle.Left, viewport.Width - 128, Draw));
spriteRenderer = new SpriteRenderer(renderer, true);
}
public void Add(Actor a) { actors.Add(a); }
public void Remove( Actor a ) { actors.Remove( a ); }
public void AddFrameEndTask( Action<World> a ) { frameEndActions.Add( a ); }
int lastTime = Environment.TickCount;
void Draw( Game game )
{
int t = Environment.TickCount;
int dt = t - lastTime;
lastTime = t;
Range<float2> range = new Range<float2>(viewport.Location, viewport.Location + viewport.Size);
foreach (Actor a in actors)
{
a.Tick( game, dt );
Sprite[] images = a.CurrentImages;
float2 loc = a.RenderLocation;
if( loc.X > range.End.X || loc.X < range.Start.X - images[ 0 ].bounds.Width )
continue;
if( loc.Y > range.End.Y || loc.Y < range.Start.Y - images[ 0 ].bounds.Height )
continue;
foreach( Sprite image in images )
spriteRenderer.DrawSprite(image, loc, a.palette);
}
foreach( Action<World> a in frameEndActions )
{
a( this );
}
frameEndActions.Clear();
spriteRenderer.Flush();
}
}
}