Files
OpenRA/OpenRA.Mods.Common/Traits/SupportPowers/SupportPowerManager.cs

301 lines
7.6 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Attach this to the player actor.")]
public class SupportPowerManagerInfo : ITraitInfo, Requires<DeveloperModeInfo>, Requires<TechTreeInfo>
{
public object Create(ActorInitializer init) { return new SupportPowerManager(init); }
}
public class SupportPowerManager : ITick, IResolveOrder, ITechTreeElement
{
public readonly Actor Self;
public readonly Dictionary<string, SupportPowerInstance> Powers = new Dictionary<string, SupportPowerInstance>();
public readonly DeveloperMode DevMode;
public readonly TechTree TechTree;
public readonly Lazy<RadarPings> RadarPings;
public SupportPowerManager(ActorInitializer init)
{
Self = init.Self;
DevMode = Self.Trait<DeveloperMode>();
TechTree = Self.Trait<TechTree>();
RadarPings = Exts.Lazy(() => init.World.WorldActor.TraitOrDefault<RadarPings>());
init.World.ActorAdded += ActorAdded;
init.World.ActorRemoved += ActorRemoved;
}
static string MakeKey(SupportPower sp)
{
return sp.Info.AllowMultiple ? sp.Info.OrderName + "_" + sp.Self.ActorID : sp.Info.OrderName;
}
void ActorAdded(Actor a)
{
if (a.Owner != Self.Owner)
return;
foreach (var t in a.TraitsImplementing<SupportPower>())
{
var key = MakeKey(t);
if (!Powers.ContainsKey(key))
{
Powers.Add(key, new SupportPowerInstance(key, this)
{
Instances = new List<SupportPower>(),
RemainingTime = t.Info.StartFullyCharged ? 0 : t.Info.ChargeTime * 25,
TotalTime = t.Info.ChargeTime * 25,
});
if (t.Info.Prerequisites.Any())
{
TechTree.Add(key, t.Info.Prerequisites, 0, this);
TechTree.Update();
}
}
Powers[key].Instances.Add(t);
}
}
void ActorRemoved(Actor a)
{
if (a.Owner != Self.Owner || !a.Info.HasTraitInfo<SupportPowerInfo>())
return;
foreach (var t in a.TraitsImplementing<SupportPower>())
{
var key = MakeKey(t);
Powers[key].Instances.Remove(t);
if (Powers[key].Instances.Count == 0 && !Powers[key].Disabled)
{
Powers.Remove(key);
TechTree.Remove(key);
TechTree.Update();
}
}
}
void ITick.Tick(Actor self)
{
foreach (var power in Powers.Values)
power.Tick();
}
public void ResolveOrder(Actor self, Order order)
{
// order.OrderString is the key of the support power
if (Powers.ContainsKey(order.OrderString))
Powers[order.OrderString].Activate(order);
}
// Deprecated. Remove after SupportPowerBinWidget is removed.
public void Target(string key)
{
if (Powers.ContainsKey(key))
Powers[key].Target();
}
static readonly SupportPowerInstance[] NoInstances = { };
public IEnumerable<SupportPowerInstance> GetPowersForActor(Actor a)
{
if (a.Owner != Self.Owner || !a.Info.HasTraitInfo<SupportPowerInfo>())
return NoInstances;
return a.TraitsImplementing<SupportPower>()
.Select(t => Powers[MakeKey(t)]);
}
public void PrerequisitesAvailable(string key)
{
SupportPowerInstance sp;
if (!Powers.TryGetValue(key, out sp))
return;
sp.PrerequisitesAvailable(true);
}
public void PrerequisitesUnavailable(string key)
{
SupportPowerInstance sp;
if (!Powers.TryGetValue(key, out sp))
return;
sp.PrerequisitesAvailable(false);
sp.RemainingTime = sp.TotalTime;
}
public void PrerequisitesItemHidden(string key) { }
public void PrerequisitesItemVisible(string key) { }
}
public class SupportPowerInstance
{
readonly SupportPowerManager manager;
public readonly string Key;
public List<SupportPower> Instances;
public int RemainingTime;
public int TotalTime;
public bool Active { get; private set; }
public bool Disabled { get { return (!prereqsAvailable && !manager.DevMode.AllTech) || !instancesEnabled || oneShotFired; } }
public SupportPowerInfo Info { get { return Instances.Select(i => i.Info).FirstOrDefault(); } }
public bool Ready { get { return Active && RemainingTime == 0; } }
bool instancesEnabled;
bool prereqsAvailable = true;
bool oneShotFired;
public SupportPowerInstance(string key, SupportPowerManager manager)
{
this.manager = manager;
Key = key;
}
public void PrerequisitesAvailable(bool available)
{
prereqsAvailable = available;
}
bool notifiedCharging;
bool notifiedReady;
public void Tick()
{
instancesEnabled = Instances.Any(i => !i.IsTraitDisabled);
if (!instancesEnabled)
RemainingTime = TotalTime;
Active = !Disabled && Instances.Any(i => !i.IsTraitPaused);
if (!Active)
return;
if (Active)
{
var power = Instances.First();
if (manager.DevMode.FastCharge && RemainingTime > 25)
RemainingTime = 25;
if (RemainingTime > 0)
--RemainingTime;
if (!notifiedCharging)
{
power.Charging(power.Self, Key);
notifiedCharging = true;
}
if (RemainingTime == 0
&& !notifiedReady)
{
power.Charged(power.Self, Key);
notifiedReady = true;
}
}
}
public void Target()
{
if (!Ready)
return;
var power = Instances.FirstOrDefault(i => !i.IsTraitPaused);
if (power == null)
return;
power.SelectTarget(power.Self, Key, manager);
}
public void Activate(Order order)
{
if (!Ready)
return;
var power = Instances.Where(i => !i.IsTraitPaused)
.MinByOrDefault(a =>
{
if (a.Self.OccupiesSpace == null)
return 0;
return (a.Self.CenterPosition - a.Self.World.Map.CenterOfCell(order.TargetLocation)).HorizontalLengthSquared;
});
if (power == null)
return;
// Note: order.Subject is the *player* actor
power.Activate(power.Self, order, manager);
RemainingTime = TotalTime;
notifiedCharging = notifiedReady = false;
if (Info.OneShot)
{
PrerequisitesAvailable(false);
oneShotFired = true;
}
}
}
public class SelectGenericPowerTarget : IOrderGenerator
{
readonly SupportPowerManager manager;
readonly string order;
readonly string cursor;
readonly MouseButton expectedButton;
public SelectGenericPowerTarget(string order, SupportPowerManager manager, string cursor, MouseButton button)
{
// Clear selection if using Left-Click Orders
if (Game.Settings.Game.UseClassicMouseStyle)
manager.Self.World.Selection.Clear();
this.manager = manager;
this.order = order;
this.cursor = cursor;
expectedButton = button;
}
public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
world.CancelInputMode();
if (mi.Button == expectedButton && world.Map.Contains(cell))
yield return new Order(order, manager.Self, Target.FromCell(world, cell), false) { SuppressVisualFeedback = true };
}
public virtual void Tick(World world)
{
// Cancel the OG if we can't use the power
if (!manager.Powers.ContainsKey(order))
world.CancelInputMode();
}
public IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
public IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yield break; }
public string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
return world.Map.Contains(cell) ? cursor : "generic-blocked";
}
}
}