Files
OpenRA/OpenRA.Mods.RA/Widgets/Logic/ClassicProductionLogic.cs
2014-12-28 17:24:12 +13:00

153 lines
4.4 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Mods.RA.Widgets;
using OpenRA.Network;
using OpenRA.Widgets;
using OpenRA.Mods.Common.Widgets;
namespace OpenRA.Mods.RA.Widgets.Logic
{
public class ClassicProductionLogic
{
readonly ProductionPaletteWidget palette;
readonly World world;
void SetupProductionGroupButton(OrderManager orderManager, ProductionTypeButtonWidget button)
{
if (button == null)
return;
// Classic production queues are initialized at game start, and then never change.
var queues = world.LocalPlayer.PlayerActor.TraitsImplementing<ProductionQueue>()
.Where(q => q.Info.Type == button.ProductionGroup)
.ToArray();
Action<bool> selectTab = reverse =>
{
palette.CurrentQueue = queues.FirstOrDefault(q => q.Enabled);
};
Func<ButtonWidget, Hotkey> getKey = _ => Hotkey.Invalid;
if (!string.IsNullOrEmpty(button.HotkeyName))
{
var ks = Game.Settings.Keys;
var field = ks.GetType().GetField(button.HotkeyName);
if (field != null)
getKey = _ => (Hotkey)field.GetValue(ks);
}
button.IsDisabled = () => !queues.Any(q => q.BuildableItems().Any());
button.OnMouseUp = mi => selectTab(mi.Modifiers.HasModifier(Modifiers.Shift));
button.OnKeyPress = e => selectTab(e.Modifiers.HasModifier(Modifiers.Shift));
button.OnClick = () => selectTab(false);
button.IsHighlighted = () => queues.Contains(palette.CurrentQueue);
button.GetKey = getKey;
var chromeName = button.ProductionGroup.ToLowerInvariant();
var icon = button.Get<ImageWidget>("ICON");
icon.GetImageName = () => button.IsDisabled() ? chromeName + "-disabled" :
queues.Any(q => q.CurrentDone) ? chromeName + "-alert" : chromeName;
}
[ObjectCreator.UseCtor]
public ClassicProductionLogic(Widget widget, OrderManager orderManager, World world)
{
this.world = world;
palette = widget.Get<ProductionPaletteWidget>("PRODUCTION_PALETTE");
var background = widget.GetOrNull("PALETTE_BACKGROUND");
var foreground = widget.GetOrNull("PALETTE_FOREGROUND");
if (background != null || foreground != null)
{
Widget backgroundTemplate = null;
Widget backgroundBottom = null;
Widget foregroundTemplate = null;
if (background != null)
{
backgroundTemplate = background.Get("ROW_TEMPLATE");
backgroundBottom = background.GetOrNull("BOTTOM_CAP");
}
if (foreground != null)
foregroundTemplate = foreground.Get("ROW_TEMPLATE");
Action<int, int> updateBackground = (_, icons) =>
{
// Minimum of four rows to make space for the production buttons.
var rows = Math.Max(4, (icons + palette.Columns - 1) / palette.Columns);
if (background != null)
{
background.RemoveChildren();
var rowHeight = backgroundTemplate.Bounds.Height;
for (var i = 0; i < rows; i++)
{
var row = backgroundTemplate.Clone();
row.Bounds.Y = i * rowHeight;
background.AddChild(row);
}
if (backgroundBottom == null)
return;
backgroundBottom.Bounds.Y = rows * rowHeight;
background.AddChild(backgroundBottom);
}
if (foreground != null)
{
foreground.RemoveChildren();
var rowHeight = foregroundTemplate.Bounds.Height;
for (var i = 0; i < rows; i++)
{
var row = foregroundTemplate.Clone();
row.Bounds.Y = i * rowHeight;
foreground.AddChild(row);
}
}
};
palette.OnIconCountChanged += updateBackground;
// Set the initial palette state
updateBackground(0, 0);
}
var typesContainer = widget.Get("PRODUCTION_TYPES");
foreach (var i in typesContainer.Children)
SetupProductionGroupButton(orderManager, i as ProductionTypeButtonWidget);
var ticker = widget.Get<LogicTickerWidget>("PRODUCTION_TICKER");
ticker.OnTick = () =>
{
if (palette.CurrentQueue == null || palette.IconCount == 0)
{
// Select the first active tab
foreach (var b in typesContainer.Children)
{
var button = b as ProductionTypeButtonWidget;
if (button == null || button.IsDisabled())
continue;
button.OnClick();
break;
}
}
};
}
}
}