Files
OpenRA/OpenRA.Mods.RA/Widgets/Delegates/MusicPlayerDelegate.cs
2010-12-31 23:19:13 +13:00

178 lines
5.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Support;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Delegates
{
public class MusicPlayerDelegate : IWidgetDelegate
{
string CurrentSong = null;
public MusicPlayerDelegate()
{
var bg = Widget.RootWidget.GetWidget("MUSIC_MENU");
CurrentSong = GetNextSong();
bg.GetWidget("BUTTON_CLOSE").OnMouseUp = mi => {
Game.Settings.Save();
Widget.CloseWindow();
return true;
};
bg.GetWidget("BUTTON_PLAY").OnMouseUp = mi =>
{
if (CurrentSong == null)
return true;
Sound.PlayMusicThen(Rules.Music[CurrentSong].Filename,
() => bg.GetWidget(Game.Settings.Sound.Repeat ? "BUTTON_PLAY" : "BUTTON_NEXT").OnMouseUp(new MouseInput()));
bg.GetWidget("BUTTON_PLAY").Visible = false;
bg.GetWidget("BUTTON_PAUSE").Visible = true;
return true;
};
bg.GetWidget("BUTTON_PAUSE").OnMouseUp = mi =>
{
Sound.PauseMusic();
bg.GetWidget("BUTTON_PAUSE").Visible = false;
bg.GetWidget("BUTTON_PLAY").Visible = true;
return true;
};
bg.GetWidget("BUTTON_STOP").OnMouseUp = mi =>
{
Sound.StopMusic();
bg.GetWidget("BUTTON_PAUSE").Visible = false;
bg.GetWidget("BUTTON_PLAY").Visible = true;
return true;
};
bg.GetWidget("BUTTON_NEXT").OnMouseUp = mi =>
{
CurrentSong = GetNextSong();
return bg.GetWidget("BUTTON_PLAY").OnMouseUp(mi);
};
bg.GetWidget("BUTTON_PREV").OnMouseUp = mi =>
{
CurrentSong = GetPrevSong();
return bg.GetWidget("BUTTON_PLAY").OnMouseUp(mi);
};
var shuffle = bg.GetWidget<CheckboxWidget>("SHUFFLE");
shuffle.OnMouseDown = mi =>
{
Game.Settings.Sound.Shuffle ^= true;
return true;
};
shuffle.Checked = () => Game.Settings.Sound.Shuffle;
var repeat = bg.GetWidget<CheckboxWidget>("REPEAT");
repeat.OnMouseDown = mi =>
{
Game.Settings.Sound.Repeat ^= true;
return true;
};
repeat.Checked = () => Game.Settings.Sound.Repeat;
bg.GetWidget<LabelWidget>("TIME").GetText = () =>
{
if (CurrentSong == null)
return "";
return "{0:D2}:{1:D2} / {2:D2}:{3:D2}".F((int)Sound.MusicSeekPosition / 60, (int)Sound.MusicSeekPosition % 60,
Rules.Music[CurrentSong].Length / 60, Rules.Music[CurrentSong].Length % 60);
};
var ml = bg.GetWidget<ScrollPanelWidget>("MUSIC_LIST");
var itemTemplate = ml.GetWidget<LabelWidget>("MUSIC_TEMPLATE");
int offset = itemTemplate.Bounds.Y;
if (!Rules.Music.Where(m => m.Value.Exists).Any())
{
itemTemplate.IsVisible = () => true;
itemTemplate.GetWidget<LabelWidget>("TITLE").GetText = () => "No Music Installed";
itemTemplate.GetWidget<LabelWidget>("TITLE").Align = LabelWidget.TextAlign.Center;
}
foreach (var kv in Rules.Music.Where(m => m.Value.Exists))
{
var song = kv.Key;
if (CurrentSong == null)
CurrentSong = song;
var template = itemTemplate.Clone() as LabelWidget;
template.Id = "SONG_{0}".F(song);
template.GetBackground = () => ((song == CurrentSong) ? "dialog2" : null);
template.OnMouseDown = mi =>
{
CurrentSong = song;
bg.GetWidget("BUTTON_PLAY").OnMouseUp(mi);
return true;
};
template.Parent = ml;
template.Bounds = new Rectangle(template.Bounds.X, offset, template.Bounds.Width, template.Bounds.Height);
template.IsVisible = () => true;
template.GetWidget<LabelWidget>("TITLE").GetText = () => " " + Rules.Music[song].Title;
template.GetWidget<LabelWidget>("LENGTH").GetText = () => "{0:D1}:{1:D2}".F(Rules.Music[song].Length / 60, Rules.Music[song].Length % 60);
ml.AddChild(template);
offset += template.Bounds.Height;
// Padding hack
if (ml.ContentHeight == 0)
ml.ContentHeight += 2*template.Bounds.Y;
ml.ContentHeight += template.Bounds.Height;
}
}
string GetNextSong()
{
var songs = Rules.Music.Where(a => a.Value.Exists)
.Select(a => a.Key);
if (!songs.Any())
return null;
if (Game.Settings.Sound.Shuffle)
return songs.Random(Game.CosmeticRandom);
return songs.SkipWhile(m => m != CurrentSong)
.Skip(1).FirstOrDefault() ?? songs.FirstOrDefault();
}
string GetPrevSong()
{
var songs = Rules.Music.Where(a => a.Value.Exists)
.Select(a => a.Key).Reverse();
if (!songs.Any())
return null;
if (Game.Settings.Sound.Shuffle)
return songs.Random(Game.CosmeticRandom);
return songs.SkipWhile(m => m != CurrentSong)
.Skip(1).FirstOrDefault() ?? songs.FirstOrDefault();
}
}
}