Files
OpenRA/OpenRA.Mods.Common/Traits/Buildable.cs

44 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class BuildableInfo : TraitInfo<Buildable>
{
[Desc("The prerequisite names that must be available before this can be built.",
"This can be prefixed with ! to invert the prerequisite (disabling production if the prerequisite is available)",
"and/or ~ to hide the actor from the production palette if the prerequisite is not available.",
"Prerequisites are granted by actors with the ProvidesPrerequisite trait.")]
public readonly string[] Prerequisites = { };
[Desc("Production queue(s) that can produce this.")]
public readonly string[] Queue = { };
[Desc("Override the production structure type (from the Production Produces list) that this unit should be built at.")]
public readonly string BuildAtProductionType = null;
[Desc("Disable production when there are more than this many of this actor on the battlefield. Set to 0 to disable.")]
public readonly int BuildLimit = 0;
[Desc("What the unit should start doing. Warning: If this is not a harvester", "it will break if you use FindResources.")]
public readonly string InitialActivity = null;
[Desc("Force a specific race variant, overriding the race of the producing actor.")]
public readonly string ForceRace = null;
// TODO: UI fluff; doesn't belong here
public readonly int BuildPaletteOrder = 9999;
}
public class Buildable { }
}