Files
OpenRA/OpenRa.Game/Sequence.cs

42 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using Ijw.DirectX;
using System.Xml;
namespace OpenRa.Game
{
class Sequence
{
readonly int start, length;
public int Start { get { return start; } }
public int End { get { return start + length; } }
public int Length { get { return length; } }
public Sequence(string unit, XmlElement e)
{
string srcOverride = e.GetAttribute("src");
Range<int> src = UnitSheetBuilder.GetUnit(
string.IsNullOrEmpty(srcOverride) ? unit : srcOverride);
start = src.Start + int.Parse(e.GetAttribute("start"));
if (e.GetAttribute("length") == "*" || e.GetAttribute("end") == "*")
length = src.End - start;
else if (e.HasAttribute("length"))
length = int.Parse(e.GetAttribute("length"));
else if (e.HasAttribute("end"))
length = int.Parse(e.GetAttribute("end")) - start;
else
length = 1;
}
public Sprite GetSprite(int frame)
{
return UnitSheetBuilder.sprites[frame + start];
}
}
}