Files
OpenRA/OpenRa.Game/Sound.cs
2010-01-08 15:22:19 +13:00

201 lines
4.8 KiB
C#

using IjwFramework.Collections;
using OpenRa.FileFormats;
using OpenRa.Game.GameRules;
using Tao.OpenAl;
using System;
namespace OpenRa.Game
{
static class Sound
{
static ISoundEngine soundEngine;
static Cache<string, ISoundSource> sounds;
static ISound music;
//TODO: read these from somewhere?
static float soundVolume;
static float musicVolume;
// static bool paused;
static ISoundSource LoadSound(string filename)
{
var data = AudLoader.LoadSound(FileSystem.Open(filename));
return soundEngine.AddSoundSourceFromMemory(data, 1, 16, 22050);
}
public static void Initialize()
{
soundEngine = new OpenAlSoundEngine();
sounds = new Cache<string, ISoundSource>(LoadSound);
music = null;
soundVolume = soundEngine.Volume;
musicVolume = soundEngine.Volume;
}
public static void Play(string name)
{
var sound = sounds[name];
// todo: positioning
soundEngine.Play2D(sound, false);
}
public static void PlayMusic(string name)
{
var sound = sounds[name];
music = soundEngine.Play2D(sound, true);
music.Volume = musicVolume;
}
//public static bool Paused
//{
// get { return paused; }
// set { paused = value; soundEngine.SetAllSoundsPaused(paused); }
//}
public static float Volume
{
get { return soundVolume; }
set
{
soundVolume = value;
soundEngine.Volume = value;
}
}
public static float MusicVolume
{
get { return musicVolume; }
set
{
musicVolume = value;
if (music != null)
music.Volume = value;
}
}
//public static void SeekMusic(uint delta)
//{
// if (music != null)
// {
// music.PlayPosition += delta;
// if (music.PlayPosition < 0 || music.PlayPosition > music.PlayLength)
// music.PlayPosition = 0;
// }
//}
public static void PlayVoice(string phrase, Actor voicedUnit)
{
if (voicedUnit == null) return;
var mi = voicedUnit.Info as MobileInfo;
if (mi == null) return;
var vi = Rules.VoiceInfo[mi.Voice];
var clip = vi.Pools.Value[phrase].GetNext();
if (clip == null)
return;
if (clip.Contains(".")) /* no variants! */
{
Play(clip);
return;
}
var variants = (voicedUnit.Owner.Race == Race.Soviet)
? vi.SovietVariants : vi.AlliedVariants;
var variant = variants[voicedUnit.ActorID % variants.Length];
Play(clip + variant);
}
}
interface ISoundEngine
{
ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate);
ISound Play2D(ISoundSource sound, bool loop);
float Volume { get; set; }
}
interface ISoundSource {}
interface ISound
{
float Volume { get; set; }
}
class OpenAlSoundEngine : ISoundEngine
{
float volume = 1f;
public OpenAlSoundEngine()
{
var str = Alc.alcGetString(IntPtr.Zero, Alc.ALC_DEFAULT_DEVICE_SPECIFIER);
var dev = Alc.alcOpenDevice(str);
if (dev == IntPtr.Zero)
throw new InvalidOperationException("Can't create OpenAL device");
var ctx = Alc.alcCreateContext(dev, (int[]) null);
Alc.alcMakeContextCurrent(ctx);
}
public ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate)
{
return new OpenAlSoundSource(data, channels, sampleBits, sampleRate);
}
public ISound Play2D(ISoundSource sound, bool loop)
{
return new OpenAlSound((sound as OpenAlSoundSource).buffer, loop);
}
public float Volume
{
get { return volume; }
set { Al.alListenerf(Al.AL_GAIN, volume = value); }
}
}
class OpenAlSoundSource : ISoundSource
{
public readonly int buffer;
static int MakeALFormat(int channels, int bits)
{
if (channels == 1)
return bits == 16 ? Al.AL_FORMAT_MONO16 : Al.AL_FORMAT_MONO8;
else
return bits == 16 ? Al.AL_FORMAT_STEREO16 : Al.AL_FORMAT_STEREO8;
}
public OpenAlSoundSource(byte[] data, int channels, int sampleBits, int sampleRate)
{
Al.alGenBuffers(1, out buffer);
Al.alBufferData(buffer, MakeALFormat(channels, sampleBits), data, data.Length, sampleRate);
}
}
class OpenAlSound : ISound
{
public readonly int source;
float volume = 1f;
public OpenAlSound(int buffer, bool looping)
{
Al.alGenSources(1, out source);
Al.alSourcef(source, Al.AL_PITCH, 1f);
Al.alSourcef(source, Al.AL_GAIN, 1f);
Al.alSource3f(source, Al.AL_POSITION, 0f, 0f, 0f);
Al.alSource3f(source, Al.AL_VELOCITY, 0f, 0f, 0f);
Al.alSourcei(source, Al.AL_BUFFER, buffer);
Al.alSourcei(source, Al.AL_LOOPING, looping ? Al.AL_TRUE : Al.AL_FALSE);
Al.alSourcePlay(source);
}
public float Volume
{
get { return volume; }
set { Al.alSourcef(source, Al.AL_GAIN, volume = value); }
}
}
}