Improve error handling; fix utility command description Revert output location to working directory for both map importers Rework how the map tiles get populated Remove actor comments
148 lines
6.5 KiB
XML
148 lines
6.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<AssemblyName>OpenRA.Mods.D2k</AssemblyName>
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<UpdateInterval>7</UpdateInterval>
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<UpdateIntervalUnits>Days</UpdateIntervalUnits>
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<UpdatePeriodically>false</UpdatePeriodically>
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<UpdateRequired>false</UpdateRequired>
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<MapFileExtensions>true</MapFileExtensions>
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<ApplicationRevision>0</ApplicationRevision>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<OutputPath>bin\Debug\</OutputPath>
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<CustomCommands>
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<CustomCommands>
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<Command type="AfterBuild" command="cp ${TargetFile} ../mods/d2k" workingdir="${ProjectDir}" />
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<Command type="AfterBuild" command="cp ${TargetFile}.mdb ../mods/d2k" workingdir="${ProjectDir}" />
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</CustomCommands>
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</CustomCommands>
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<Reference Include="System.Data.DataSetExtensions">
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<RequiredTargetFramework>4.0</RequiredTargetFramework>
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Drawing" />
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<Compile Include="Activities\CarryUnit.cs" />
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<Compile Include="Activities\SwallowActor.cs" />
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<Compile Include="SpriteLoaders\R8Loader.cs" />
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<Compile Include="Traits\AttackSwallow.cs" />
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<Compile Include="Traits\AutoCarryall.cs" />
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<Compile Include="Traits\Buildings\DamagedWithoutFoundation.cs" />
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<Compile Include="Traits\Buildings\LaysTerrain.cs" />
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<Compile Include="Traits\Carryable.cs" />
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<Compile Include="Traits\Render\WithBuildingPlacedOverlay.cs" />
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<Compile Include="Traits\Render\WithCrumbleOverlay.cs" />
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<Compile Include="Traits\Render\WithDockingOverlay.cs" />
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<Compile Include="Traits\Render\WithDeliveryOverlay.cs" />
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<Compile Include="Traits\Render\WithProductionOverlay.cs" />
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<Compile Include="Traits\Sandworm.cs" />
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<Compile Include="Traits\TemporaryOwnerManager.cs" />
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<Compile Include="Traits\ThrowsShrapnel.cs" />
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<Compile Include="Traits\World\BuildableTerrainLayer.cs" />
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<Compile Include="Traits\World\ChooseBuildTabOnSelect.cs" />
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<Compile Include="Traits\World\D2kResourceLayer.cs" />
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<Compile Include="Traits\World\FogPaletteFromR8.cs" />
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<Compile Include="Traits\World\PaletteFromR8.cs" />
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<Compile Include="Traits\World\PaletteFromScaledPalette.cs" />
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<Compile Include="Traits\World\WormManager.cs" />
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<Compile Include="Traits\AttractsWorms.cs" />
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<Compile Include="Traits\WormSpawner.cs" />
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<Compile Include="Warheads\ChangeOwnerWarhead.cs" />
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<Compile Include="Widgets\BuildPaletteWidget.cs" />
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<Compile Include="UtilityCommands\D2kMapImporter.cs" />
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<Compile Include="UtilityCommands\ImportD2kMapCommand.cs" />
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<Compile Include="Widgets\MoneyBinWidget.cs" />
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<Compile Include="Widgets\SupportPowerBinWidget.cs" />
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<Compile Include="Widgets\SlidingContainerWidget.cs" />
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<Compile Include="Traits\Render\WithAttackOverlay.cs" />
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<Compile Include="Widgets\Logic\SlidingRadarBinLogic.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>mkdir "$(SolutionDir)mods/d2k/"
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copy "$(TargetPath)" "$(SolutionDir)mods/d2k/"
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cd "$(SolutionDir)"</PostBuildEvent>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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<Name>OpenRA.Game</Name>
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<Install>true</Install>
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</Project> |