Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
da5830845bd9cf268088a786d75d98f0d90c189c
OpenRA/OpenRA.Renderer.Gl
History
Paul Chote 493631cd90 Switch to the ARB apis and add capability and compile/link status checking.
2010-11-21 13:10:19 +13:00
..
Properties
Duplicate the Cg renderer as a base for the glsl renderer.
2010-11-21 13:10:18 +13:00
GraphicsDevice.cs
Switch to the ARB apis and add capability and compile/link status checking.
2010-11-21 13:10:19 +13:00
IndexBuffer.cs
Duplicate the Cg renderer as a base for the glsl renderer.
2010-11-21 13:10:18 +13:00
OpenRA.Renderer.Gl.csproj
Make OpenRA.Renderer.Gl compile into the right place with VS.
2010-11-21 13:10:19 +13:00
Shader.cs
Switch to the ARB apis and add capability and compile/link status checking.
2010-11-21 13:10:19 +13:00
Texture.cs
assign texunits to samplers, instead of (wrongly) using unitid==textureid
2010-11-21 13:10:19 +13:00
VertexBuffer.cs
Duplicate the Cg renderer as a base for the glsl renderer.
2010-11-21 13:10:18 +13:00
Powered by Gitea Version: 1.25.1 Page: 135ms Template: 11ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API