429 lines
6.8 KiB
YAML
429 lines
6.8 KiB
YAML
World:
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CrateSpawner:
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InitialSpawnDelay: 0
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Maximum: 4
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SpawnInterval: 1000
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CrateActors: fortcrate
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StartingUnits@mcvonly:
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BaseActor: tent
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WeatherOverlay:
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WindTick: 150, 550
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UseSquares: false
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ScatterDirection: 0, 0
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Gravity: 15, 25
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SwingOffset: 0, 0
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SwingSpeed: 0, 0
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SwingAmplitude: 0, 0
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ParticleColors: 304074, 28386C, 202C60, 182C54
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LineTailAlphaValue: 150
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ParticleSize: 1, 1
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GlobalLightingPaletteEffect:
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Red: 0.75
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Green: 0.85
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Blue: 1.5
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Ambient: 0.45
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MusicPlaylist:
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BackgroundMusic: rain
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FlashPaletteEffect@LIGHTNINGSTRIKE:
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Type: LightningStrike
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LuaScript:
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Scripts: campaign.lua, fort-lonestar.lua, fort-lonestar-AI.lua
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MapBuildRadius:
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AllyBuildRadiusCheckboxVisible: False
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BuildRadiusCheckboxVisible: False
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SpawnStartingUnits:
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DropdownVisible: False
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MapOptions:
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TechLevelDropdownLocked: True
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TechLevel: unrestricted
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TechLevelDropdownVisible: False
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ShortGameCheckboxLocked: True
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ShortGameCheckboxEnabled: False
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ShortGameCheckboxVisible: False
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: Difficulty
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Description: The difficulty of the mission
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Values:
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hard: Hard (4P)
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normal: Normal (3P)
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easy: Easy (2P)
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veryeasy: Very Easy (1P)
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tough: Real tough guy
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endless: Endless mode
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Default: hard
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DisplayOrder: 5
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MapStartingLocations:
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SeparateTeamSpawnsCheckboxEnabled: False
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SeparateTeamSpawnsCheckboxLocked: True
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SeparateTeamSpawnsCheckboxVisible: False
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TimeLimitManager:
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TimeLimitLocked: True
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TimeLimitDropdownVisible: False
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FORTCRATE:
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Inherits: ^Crate
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SupportPowerCrateAction@parabombs:
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SelectionShares: 30
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Proxy: powerproxy.parabombs
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Sequence: parabombs
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HealActorsCrateAction:
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SelectionShares: 30
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Sound: heal2.aud
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Sequence: heal
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GiveCashCrateAction:
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Amount: 400
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UseCashTick: true
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SelectionShares: 30
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GiveUnitCrateAction@e7:
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Units: e7
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SelectionShares: 10
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GrantExternalConditionCrateAction@ironcurtain:
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SelectionShares: 10
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Sequence: invuln
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Sound: ironcur9.aud
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Condition: invulnerability
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Duration: 1200
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ExplodeCrateAction@bigboom:
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Weapon: SCUD
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SelectionShares: 5
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GiveMcvCrateAction:
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SelectionShares: 0
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NoBaseSelectionShares: 1000
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Units: mobiletent
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ValidFactions: allies
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Player:
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ClassicProductionQueue@Infantry:
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BuildDurationModifier: 250
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-EnemyWatcher:
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Shroud:
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FogCheckboxLocked: True
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FogCheckboxEnabled: True
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FogCheckboxVisible: False
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ExploredMapCheckboxLocked: True
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ExploredMapCheckboxEnabled: False
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ExploredMapCheckboxVisible: False
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PlayerResources:
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DefaultCashDropdownLocked: True
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DefaultCashDropdownVisible: False
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DefaultCash: 50
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-ModularBot@RushAI:
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-ModularBot@NormalAI:
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-ModularBot@NavalAI:
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-ModularBot@TurtleAI:
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DummyBot@LonestarAI:
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Name: Lonestar AI
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Type: lonestar
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LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY:
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Visible: False
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^Infantry:
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Inherits@IC: ^IronCurtainable
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^Husk:
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TransformOnCapture:
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ForceHealthPercentage: 80
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OILB:
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Health:
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HP: 300000
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Armor:
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Type: Wood
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WithBuildingBib:
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RevealsShroud:
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Range: 3c0
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CashTrickler:
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Interval: 250
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Amount: 50
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MOBILETENT:
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Inherits: ^Vehicle
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Inherits@selection: ^SelectableSupportUnit
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Valued:
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Cost: 2000
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Tooltip:
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Name: Mobile Tent
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Selectable:
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DecorationBounds: 896, 896
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SelectionDecorations:
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Health:
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HP: 60000
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Armor:
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Type: Light
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Mobile:
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Speed: 85
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Locomotor: heavywheeled
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RevealsShroud:
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Range: 4c0
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MustBeDestroyed:
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RequiredForShortGame: true
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BaseBuilding:
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Transforms:
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IntoActor: tent
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Offset: 0,0
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Facing: 384
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TransformSounds: placbldg.aud, build5.aud
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NoTransformNotification: BuildingCannotPlaceAudio
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RenderSprites:
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Image: TRUK
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TENT:
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Health:
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HP: 100000
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Production:
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Produces: Infantry, Soldier, Dog, Defense
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-Sellable:
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Demolishable:
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-Condition:
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BaseProvider:
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Range: 12c0
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Power:
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Amount: 0
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ProductionBar@Defense:
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ProductionType: Defense
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Color: 8A8A8A
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BaseBuilding:
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FTUR:
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Buildable:
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Prerequisites: barracks
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Valued:
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Cost: 400
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Power:
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Amount: 0
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GivesBuildableArea:
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AreaTypes: building
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PBOX:
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Buildable:
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Prerequisites: barracks
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Valued:
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Cost: 400
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Health:
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HP: 20000
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Armor:
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Type: Heavy
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Power:
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Amount: 0
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GivesBuildableArea:
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AreaTypes: building
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DOG:
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Buildable:
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Prerequisites: barracks
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BuildAtProductionType: Soldier
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Valued:
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Cost: 20
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E1:
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Buildable:
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Prerequisites: barracks
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Valued:
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Cost: 20
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E2:
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Buildable:
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Prerequisites: barracks
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Valued:
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Cost: 40
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Explodes:
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Chance: 20
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E3:
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Buildable:
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Prerequisites: barracks
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Valued:
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Cost: 60
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E4:
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Buildable:
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Prerequisites: barracks
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Valued:
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Cost: 100
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E6:
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Buildable:
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Prerequisites: barracks
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Valued:
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Cost: 100
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E7:
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Buildable:
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Prerequisites: barracks
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Valued:
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Cost: 750
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3TNK:
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Armament:
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Weapon: TankNapalm
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Recoil: 200
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RecoilRecovery: 38
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MEDI:
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Buildable:
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Prerequisites: barracks
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Valued:
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Cost: 100
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SHOK:
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Buildable:
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Prerequisites: barracks
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Valued:
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Cost: 150
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SNIPER:
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Valued:
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Cost: 200
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Buildable:
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Prerequisites: barracks
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Health:
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HP: 20000
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SNIPER.soviets:
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Inherits: SNIPER
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Buildable:
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Prerequisites: ~disabled
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MustBeDestroyed:
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Targetable:
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TargetTypes: Disguise
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AutoTarget:
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InitialStanceAI: AttackAnything
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RenderSprites:
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Image: SNIPER
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SPY:
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Buildable:
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BuildPaletteOrder: 60
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Prerequisites: barracks
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Valued:
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Cost: 300
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-MustBeDestroyed:
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FTRK:
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-Armament@AA:
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-Armament@AG:
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Armament:
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Weapon: FLAK-23
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Recoil: 85
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LocalOffset: 512,0,192
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MuzzleSequence: muzzle
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ARTY:
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Valued:
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Cost: 600
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Health:
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HP: 7500
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RevealsShroud:
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Range: 7c0
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V2RL:
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Health:
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HP: 10000
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4TNK:
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Health:
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HP: 250000
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Mobile:
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Speed: 56
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RevealsShroud:
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Range: 14c0
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Turreted:
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TurnSpeed: 4
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Armament@PRIMARY:
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Recoil: 8
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RecoilRecovery: 0c7
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Armament@SECONDARY:
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Recoil: 2
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Explodes:
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Weapon: napalm
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EmptyWeapon: napalm
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ChangesHealth:
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Step: 200
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Delay: 1
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StartIfBelow: 40
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powerproxy.parabombs:
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AirstrikePower:
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Description: A MiG bomber drops a load of parachuted bombs on your target.
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CameraRemoveDelay: 50
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BADR.Bomber:
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Health:
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HP: 6000
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Aircraft:
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Speed: 280
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AmmoPool:
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Ammo: 30
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Tooltip:
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Name: MiG Bomber
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SpawnActorOnDeath:
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Actor: MIG.Husk
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RenderSprites:
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Image: mig
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MECH:
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Buildable:
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Prerequisites: barracks
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Valued:
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Cost: 1500
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powerproxy.paratroopers:
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ParatroopersPower:
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DropItems: E1,E1,E1,E1,E2,E2
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SILO:
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Buildable:
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Prerequisites: ~disabled
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BRIK:
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Buildable:
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Prerequisites: ~disabled
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HBOX:
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Buildable:
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Prerequisites: ~disabled
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GUN:
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Buildable:
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Prerequisites: ~disabled
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SAM:
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Buildable:
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Prerequisites: ~disabled
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SBAG:
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Buildable:
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Prerequisites: ~disabled
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FENC:
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Buildable:
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Prerequisites: ~disabled
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MSLO:
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Buildable:
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Prerequisites: ~disabled
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GAP:
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Buildable:
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Prerequisites: ~disabled
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IRON:
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Buildable:
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Prerequisites: ~disabled
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PDOX:
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Buildable:
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Prerequisites: ~disabled
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AGUN:
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Buildable:
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Prerequisites: ~disabled
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TSLA:
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Buildable:
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Prerequisites: ~disabled
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THF:
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Buildable:
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Prerequisites: ~disabled
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