Files
OpenRA/OpenRA.Mods.Common/Traits/World/PaletteFromPlayerPaletteWithAlpha.cs
Matthias Mailänder defba7aece lint check player palette reference
and tell which actor is affected when a problem is found
2015-09-27 14:57:58 +02:00

56 lines
1.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Create player palettes by applying alpha transparency to another player palette.")]
class PaletteFromPlayerPaletteWithAlphaInfo : ITraitInfo
{
[FieldLoader.Require]
[Desc("The prefix for the resulting player palettes")]
[PaletteDefinition(true)] public readonly string BaseName = null;
[FieldLoader.Require]
[Desc("The name of the player palette to base off.")]
[PaletteReference(true)] public readonly string BasePalette = null;
[Desc("Allow palette modifiers to change the palette.")]
public readonly bool AllowModifiers = true;
[Desc("Alpha component that is applied to the base palette.")]
public readonly float Alpha = 1.0f;
[Desc("Premultiply color by the alpha component.")]
public readonly bool Premultiply = true;
public object Create(ActorInitializer init) { return new PaletteFromPlayerPaletteWithAlpha(this); }
}
class PaletteFromPlayerPaletteWithAlpha : ILoadsPlayerPalettes
{
readonly PaletteFromPlayerPaletteWithAlphaInfo info;
public PaletteFromPlayerPaletteWithAlpha(PaletteFromPlayerPaletteWithAlphaInfo info) { this.info = info; }
public void LoadPlayerPalettes(WorldRenderer wr, string playerName, HSLColor color, bool replaceExisting)
{
var remap = new AlphaPaletteRemap(info.Alpha, info.Premultiply);
var pal = new ImmutablePalette(wr.Palette(info.BasePalette + playerName).Palette, remap);
wr.AddPalette(info.BaseName + playerName, pal, info.AllowModifiers, replaceExisting);
}
}
}