Files
OpenRA/OpenRA.Mods.TS/SpriteLoaders/TmpTSLoader.cs
Matthias Mailänder ffffe0089a fix error CS0219:
The variable `tileStart' is assigned but its value is never used
2015-05-17 20:34:47 +02:00

198 lines
5.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.IO;
using OpenRA.Graphics;
namespace OpenRA.Mods.TS.SpriteLoaders
{
public class TmpTSLoader : ISpriteLoader
{
class TmpTSDepthFrame : ISpriteFrame
{
readonly TmpTSFrame parent;
public Size Size { get { return parent.Size; } }
public Size FrameSize { get { return Size; } }
public float2 Offset { get { return parent.Offset; } }
public byte[] Data { get { return parent.DepthData; } }
public bool DisableExportPadding { get { return false; } }
public TmpTSDepthFrame(TmpTSFrame parent)
{
this.parent = parent;
}
}
class TmpTSFrame : ISpriteFrame
{
public Size Size { get; private set; }
public Size FrameSize { get { return Size; } }
public float2 Offset { get; private set; }
public byte[] Data { get; set; }
public byte[] DepthData { get; set; }
public bool DisableExportPadding { get { return false; } }
public TmpTSFrame(Stream s, Size size, int u, int v)
{
if (s.Position != 0)
{
Size = size;
// Skip unnecessary header data
s.Position += 20;
// Extra data is specified relative to the top-left of the template
var extraX = s.ReadInt32() - (u - v) * size.Width / 2;
var extraY = s.ReadInt32() - (u + v) * size.Height / 2;
var extraWidth = s.ReadInt32();
var extraHeight = s.ReadInt32();
var flags = s.ReadUInt32();
var bounds = new Rectangle(0, 0, size.Width, size.Height);
if ((flags & 0x01) != 0)
{
var extraBounds = new Rectangle(extraX, extraY, extraWidth, extraHeight);
bounds = Rectangle.Union(bounds, extraBounds);
Offset = new float2(bounds.X + 0.5f * (bounds.Width - size.Width), bounds.Y + 0.5f * (bounds.Height - size.Height));
Size = new Size(bounds.Width, bounds.Height);
}
// Skip unnecessary header data
s.Position += 12;
Data = new byte[bounds.Width * bounds.Height];
DepthData = new byte[bounds.Width * bounds.Height];
UnpackTileData(s, Data, size, bounds);
UnpackTileData(s, DepthData, size, bounds);
if ((flags & 0x01) == 0)
return;
// Load extra data (cliff faces, etc)
for (var j = 0; j < extraHeight; j++)
{
var start = (j + extraY - bounds.Y) * bounds.Width + extraX - bounds.X;
for (var i = 0; i < extraWidth; i++)
{
var extra = s.ReadUInt8();
if (extra != 0)
Data[start + i] = extra;
}
}
// Extra data depth
for (var j = 0; j < extraHeight; j++)
{
var start = (j + extraY - bounds.Y) * bounds.Width + extraX - bounds.X;
for (var i = 0; i < extraWidth; i++)
{
var extra = s.ReadUInt8();
// XCC source indicates that there are only 32 valid values
if (extra < 32)
DepthData[start + i] = extra;
}
}
}
else
Data = new byte[0];
}
}
static void UnpackTileData(Stream s, byte[] data, Size size, Rectangle frameBounds)
{
var width = 4;
for (var j = 0; j < size.Height; j++)
{
var start = (j - frameBounds.Y) * frameBounds.Width + (size.Width - width) / 2 - frameBounds.X;
for (var i = 0; i < width; i++)
data[start + i] = s.ReadUInt8();
width += (j < size.Height / 2 - 1 ? 1 : -1) * 4;
}
}
bool IsTmpTS(Stream s)
{
var start = s.Position;
s.Position += 8;
var sx = s.ReadUInt32();
var sy = s.ReadUInt32();
// Find the first non-empty frame
var offset = s.ReadUInt32();
while (offset == 0)
offset = s.ReadUInt32();
if (offset > s.Length - 52)
{
s.Position = start;
return false;
}
s.Position = offset + 12;
var test = s.ReadUInt32();
s.Position = start;
return test == sx * sy / 2 + 52;
}
ISpriteFrame[] ParseFrames(Stream s)
{
var start = s.Position;
var templateWidth = s.ReadUInt32();
var templateHeight = s.ReadUInt32();
var tileWidth = s.ReadInt32();
var tileHeight = s.ReadInt32();
var size = new Size(tileWidth, tileHeight);
var offsets = new uint[templateWidth * templateHeight];
for (var i = 0; i < offsets.Length; i++)
offsets[i] = s.ReadUInt32();
// Depth information are stored as a second set of frames (like split shadows)
var stride = offsets.Length;
var tiles = new ISpriteFrame[stride * 2];
for (var j = 0; j < templateHeight; j++)
{
for (var i = 0; i < templateWidth; i++)
{
var k = j * templateWidth + i;
s.Position = offsets[k];
var frame = new TmpTSFrame(s, size, i, j);
tiles[k] = frame;
tiles[k + stride] = new TmpTSDepthFrame(frame);
}
}
s.Position = start;
return tiles;
}
public bool TryParseSprite(Stream s, out ISpriteFrame[] frames)
{
if (!IsTmpTS(s))
{
frames = null;
return false;
}
frames = ParseFrames(s);
return true;
}
}
}