Files
OpenRA/mods/cnc/rules/aircraft.yaml
Squiggles211 ebc6515d73 Fixes #5054 by removing chinook's turn before landing and increasing ascend/descend speed
Allows for any helicopter to enable or disable the turn before landing
but sets it to default off for the chinook.  (may be desireable for
single player missions visual effect like Allies01?)  Also gives the
chinook a faster ascend/descend speed.  Fixes #5054
2014-07-06 00:52:43 -05:00

271 lines
4.4 KiB
YAML

TRAN:
Inherits: ^Helicopter
Valued:
Cost: 750
Tooltip:
Name: Chinook Transport
Description: Fast Infantry Transport Helicopter.\n Unarmed
Buildable:
BuildPaletteOrder: 10
Prerequisites: hpad
Queue: Aircraft.GDI, Aircraft.Nod
Selectable:
Bounds: 41,41
Helicopter:
LandWhenIdle: true
ROT: 5
Speed: 140
InitialFacing: 0
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach,Tiberium,BlueTiberium
AltitudeVelocity: 0c100
Health:
HP: 90
Armor:
Type: Light
RevealsShroud:
Range: 10c0
RenderUnit:
WithRotor@PRIMARY:
Offset: -597,0,171
Sequence: rotor2
GroundSequence: slow-rotor2
WithRotor@SECONDARY:
Id: rotor_2
Offset: 597,0,85
WithShadow:
Cargo:
Types: Infantry
MaxWeight: 10
PipCount: 10
LeavesHusk:
HuskActor: TRAN.Husk
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
HELI:
Inherits: ^Helicopter
Valued:
Cost: 1200
Tooltip:
Name: Apache Longbow
Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks
Buildable:
BuildPaletteOrder: 20
Prerequisites: hpad, anyhq
Queue: Aircraft.Nod
Selectable:
Bounds: 30,24
Helicopter:
RearmBuildings: hpad
ROT: 4
Speed: 186
Health:
HP: 125
Armor:
Type: Light
RevealsShroud:
Range: 10c0
Armament@PRIMARY:
Weapon: HeliAGGun
LocalOffset: 128,-213,-85, 128,213,-85
MuzzleSequence: muzzle
Armament@SECONDARY:
Name: secondary
Weapon: HeliAAGun
LocalOffset: 128,-213,-85, 128,213,-85
MuzzleSequence: muzzle
AttackHeli:
FacingTolerance: 20
LimitedAmmo:
Ammo: 10
PipCount: 5
Reloads:
Count: 10
Period: 200
RenderUnit:
WithRotor:
Offset: 0,0,85
WithMuzzleFlash:
WithShadow:
LeavesHusk:
HuskActor: HELI.Husk
AutoTarget:
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
ORCA:
Inherits: ^Helicopter
Valued:
Cost: 1200
Tooltip:
Name: Orca
Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
Buildable:
BuildPaletteOrder: 20
Prerequisites: hpad, anyhq
Queue: Aircraft.GDI
Selectable:
Bounds: 30,24
Helicopter:
RearmBuildings: hpad
ROT: 4
Speed: 186
Health:
HP: 90
Armor:
Type: Light
RevealsShroud:
Range: 10c0
Armament@PRIMARY:
Weapon: OrcaAGMissiles
LocalOffset: 427,-171,-213, 427,171,-213
Armament@SECONDARY:
Weapon: OrcaAAMissiles
LocalOffset: 427,-171,-213, 427,171,-213
AttackHeli:
FacingTolerance: 20
LimitedAmmo:
Ammo: 6
PipCount: 6
Reloads:
Count: 2
Period: 100
RenderUnit:
WithShadow:
LeavesHusk:
HuskActor: ORCA.Husk
AutoTarget:
Explodes:
Weapon: HeliExplode
EmptyWeapon: HeliExplode
C17:
ParaDrop:
LZRange: 1
Inherits: ^Plane
Tooltip:
Name: Supply Aircraft
Description: Drops vehicle reinforcements on Airstrips
Valued:
Cost: 2000
Plane:
ROT: 5
Speed: 326
Health:
HP: 25
Armor:
Type: Heavy
RenderUnit:
WithShadow:
Cargo:
MaxWeight: 10
PipCount: 10
Invulnerable:
-Selectable:
-TargetableUnit:
-GainsExperience:
FlyAwayOnIdle:
RejectsOrders:
Contrail@1:
Offset: -261,-650,0
TrailLength: 15
Contrail@2:
Offset: -85,-384,0
TrailLength: 16
Contrail@3:
Offset: -85,384,0
TrailLength: 16
Contrail@4:
Offset: -261,650,0
TrailLength: 15
A10:
Inherits: ^Plane
Tooltip:
Name: A10 Bomber
Description: Used to deliver Napalm strikes.
Valued:
Cost: 2000
Plane:
ROT: 4
Speed: 373
Health:
HP: 150
Armor:
Type: Heavy
RenderUnit:
WithShadow:
AttackBomber:
Armaments: gun, bombs
Guns: gun
Bombs: bombs
Armament@GUNS:
Name: gun
Weapon: Vulcan
LocalOffset: 1024,0,-85
WithMuzzleFlash:
Armament@BOMBS:
Name: bombs
Weapon: Napalm
LocalOffset: 0,-256,-43, 0,256,-43
-Selectable:
-TargetableUnit:
-GainsExperience:
FlyAwayOnIdle:
RejectsOrders:
Contrail@1:
Offset: -640,171,0
TrailLength: 15
Contrail@2:
Offset: -640,-171,0
TrailLength: 15
TRAN.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Chinook Transport
Helicopter:
ROT: 5
Speed: 140
RevealsShroud:
Range: 8c0
WithRotor@PRIMARY:
Offset: -597,0,171
WithRotor@SECONDARY:
Id: rotor_2
Offset: 597,0,85
RenderUnit:
Image: tran
WithShadow:
HELI.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Apache Longbow
Helicopter:
ROT: 4
Speed: 186
RevealsShroud:
Range: 10c0
WithRotor:
Offset: 0,0,85
RenderUnit:
Image: heli
WithShadow:
ORCA.Husk:
Inherits: ^HelicopterHusk
Tooltip:
Name: Orca
Helicopter:
ROT: 4
Speed: 186
RevealsShroud:
Range: 10c0
RenderUnit:
Image: orca
WithShadow: